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Lurrians lurrian
Lurrians are short, furred humanoids native to the frigid world of Lur. Seemingly of simple herbivore stock, Lurrians evolved by banding together into extended family units. By grouping together they could defend themselves from the many dangerous predators of their world. Eventually, true intelligence developed. With social evolution and intelligence came knowledge of the nature of their planet.

While their world lacked readily accessible resources like metals or wood, Lur had an abundance of lifeforms, both animal and plant. The Lurrians learned to domesticate certain creatures. They began by taming creatures for food, then transportation, then construction. Eventually, they learned that selective breeding could bring about desired traits. In time, the Lurrians discovered many natural herbs, roots, and compounds that, when administered to females ready to breed, could bring about dramatic changes in the genetic code of offspring.

Now, these beings have a very advanced culture based on their knowledge of genetic manipulation. While they lack technological tools, many of their newly developed lifeforms perform the functions of these tools. Swarms of asgnats burrow subterranean cities in the glaciers; herds of grebnars provide meat; noahounds guard the cities. The Lurrians have bred creatures whose sole purpose is to cultivate genetic code altering plants and herbs or to consume the wastes of their culture.

Over the millennia, the Lurrians have developed a peaceful society. These diminutive beings live long and enjoyable lives filled with recreation and merriment. They are social and live in cities of a few thousand each. Family ties are extremely strong and violence among citizens or individuals is rare. The Lurrians have a fierce love of their homeworld and few willingly leave it.

While genetic manipultaion is strictly controlled due to the atrocities of the Clone Wars, there are still those who seek genetics experts. The Empire has quarantined the world due to the Lurrians' abilities, but little effort is made to enforce the quarantine. Some resort to enslaving them to aquire their services.


Attribute Dice: 12D
Attribute Minimums / Maximums:
DEXTERITY: 1D+2 / 4D
KNOWLEDGE: 2D / 4D+2
MECHANICAL: 2D / 4D
PERCEPTION: 1D / 3D
STRENGTH: 1D / 2D+2
TECHNICAL: 2D / 4D
Size: 0.6 - 1.1 meters tall
Move: 6 / 8
Homeworld: Lur
Source: Alien Encounters p.90-91


Special Abilities:
Technological Ignorance: While the Lurrians have a highly advanced culture, it is based on engineered life forms rather than technology. They suffer a penalty of -2D when operating machinery, vehicles, normal weapons, and other items of technology. This penalty is incurred until the Lurrian has had a great deal of experience with technology.

Special Skills:
Genetic Engineering (A): Time to use: One month to several years. Character must have genetics at 6D before studying genetic engineering. This skill is the knowledge of genetics and how to manipulate the genetic code of creatures to bring about desired traits. Characters with the skill can use natural substances, genetic code restructuring and a number of other techniques to create "designer creatures" or beings for specific tasks or qaulities.
Genetics: Time to use: One day to one month. Lurrians are masters of genetic engineering. This skill covers the basic knowledge of genetics, genetic theory and evolution.

Story Factors:
Enslaved: Many Lurrians have been enslaved in recent years. Because of this, the Lurrians are fearful of humans and other aliens.
Genetics: Lurrians have highly developed knowledge of genetics. Lurrian characters raised in the Lurrian culture must place 2D of their beginning skill dice in genetics,(they may place up to 3D in the skill) but receive double the number of dice for the skill at the time of character creation.


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