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M'shinni Mshinni
M'shinni (singular: M'shinn) are a species of humanoids who are immediately recognizable by the plant covering that coats their entire bodies, leading to the nickname "Mossies." Skilled botanists and traders, they are known for their close-knit, family-run businesses and extensive knowledge of terraforming.

The M'shinni sector lies along the Celanon Spur, a prominent trade route that leads to the famed trade world of Celanon. The sector is an Imperial source of food for neaby sectors.

While several of the Rootlines realize a steady profit by doing business with the Empire, others are wary lest the Empire march in and claim their holdings as its own. Already, the Empire has forbidden the M'shinni from trading with certain planets and sectors that are known to sympathize with the Rebel Alliance.

For now, the M'shinni live in an uneasy state of neutrality. Some of their worlds welcome Imperial starships and freighters into their starport, while others will deal with the Empire only at arm's length. This is leading to increasing friction within the Council of the Wise.


Attribute Dice: 12D
Attribute Minimums / Maximums:
DEXTERITY: 1D / 2D+1
KNOWLEDGE: 2D / 4D+2
MECHANICAL: 2D / 4D
PERCEPTION: 2D / 4D
STRENGTH: 1D / 2D+1
TECHNICAL: 2D / 4D
Size: 1.5 - 2.2 meters tall
Move: 8 / 11
Homeworld: Genassa
Source: Galaxy Guide #12: Aliens: Enemies and Allies p.55-57


Special Abilities:
Natural Healing: If a M'shinn suffers a form of damage that does not remove her plant covering (for example, a blow from a blunt weapon, or piercing or slashing weapon that leaves only a narrow wound), the natural healing time is halved due to the beneficial effects of the plant. However, if the damage involves the removal of the covering, the natural healing time is one and a half times the normal healing time. Should a M'shinn lose all of her plant covering, this penalty becomes permanent. A M'shinn can be healed in bacta tanks or through standard medicines, but these medicines will also kill the plant coveing in the treated area. The M'shinni have developed their own bacta and medpac analogs which have equivalent healing powers for M'shinn but do not damage the plant covering; these specialized medical treatments are useless for other species.
Skill Bonus: M'shinn characters at the time of creation onlyreceive 3D bonus skill dice (in addition to the normal number of skill dice), which may only be used to improve the following skills: agriculture, business, ecology, languages, value, weather prediction, bargin, persuasionor first aid.

Special Skills:
Agriculture: This skill is identical to the agricultureskill described on page 75 of the Star Wars Sourcebook (under Ithorians).
Ecology: This skill is identical to the ecologyskill described on page 75 of the Star Wars Sourcebook (under Ithorians).
Weather Prediction: This skill identical to the weather predictionskill described on page 158 of the The Star Wars Planets Collection.


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