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Ponda Baba
Aqualish
Today Ando is under the watchful eye of the empire. If the species ever appears to be returning to its aggressive ways, it is sure that the Empire will respond quickly to restore peace to their planet - or to make certain the Aqualish's aggressive tendencies are channeled into more ... constructive avenues.

While Aqualish are rae in the galaxy, they can easily find employment as mercenaries, bounty hunters, and bodyguard. In addition, many of the more intelligent members of the species are able to control their violent tendencies, and channel their belligerence into a steadfast determination, allowing them to function as adequate, though seldom talented, clerks and administrators in a variety of fields. A very few Aqualish - those who can totally subvert their aggressive tendencies - have actually become extremely talented marine biologists and aqua-scientists.


Attribute Dice: 12D
Attribute Minimums / Maximums:
DEXTERITY: 2D / 4D
KNOWLEDGE: 1D / 3D
MECHANICAL: 1D+2 / 3D+2
PERCEPTION: 2D / 4D
STRENGTH: 2D / 4D+2
TECHNICAL: 1D+2 / 3D
Size: 1.8 - 2 meters tall
Move: 9 / 12 (walking); 5 / 7 (swimming, Aquala only)
Homeworld: Ando
Source: Galaxy Guide #4: Alien Races 2nd Edition p.13-14


Special Skills:
Fins: Finned Aqualish are born with the natural ability to swim. They receive a +2D bonus for all movement attempted in liquids. However, the lack of fingers on their hands decreases their Dexterity, and the Aquala (finned Aqualish) suffer a -2D penalty when using equipment that has not been specifically designed for its fins.
Hands: The Quara (non-finned Aqualish) do not receive the swimming bonus, but they are just as "at home" in the water. They also receive no penalties for Dexterity actions. The Quara are most likely to be encountered off-world, and they ususally chosen for off-world business by their people.

Story Factors:
Belligerence: Aqualish tend to be pushy and obnoxious, always looking for the opportunity to bully weaker beings. More intelligent Aqualish turn this belligerence into cunning and become manipulators.


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