Rebel Roleplayers Alliance
Rebel Roleplayers Rebel Sympathizers Game Database Holonet Guestbook

Near Human: Zelosian zelosians
The natives of Zelos II appear to be of mainline human stock. Their height, build, hair-color variation, and ability to grow facial hair is similar to other typical human races. All Zelosians are night-blind, their eyes unable to see in light less than what is provided by a full moon. In addition, all Zelosian eyes are emerald green.

Though cataloged as near-human, Zelosians are believed to be descended from intelligent plant life. There is no concrete proof of this, but many Zelosian biologists are certain they were genetically engineered beings since the odds of evolving to this form are so low. Their veins do not contain blood, but a form of chlorophyll sap. There is no way to visually distinguish a Zelosian from a regular human, since their skin pigmentation resembles the normal shades found in humanity. Their plant heritage is something the Zelosians keep secret.


Attribute Dice: 12D
Attribute Minimums / Maximums:
DEXTERITY: 2D / 4D
KNOWLEDGE: 2D / 4D
MECHANICAL: 2D / 3D+2
PERCEPTION: 2D / 4D
STRENGTH: 2D / 3D+2
TECHNICAL: 2D / 3D+2
Size: 1.5 - 2.0 meters tall
Move: 8 / 10
Homeworld: Zelos II
Source: Alien Encounters p.109-110


Special Abilities:
Afraid of the Dark: Zelosians in the dark must make a Difficult Perception or Moderate willpower roll. Failure results in a -1D penalty to all attributes and skills except Strength until the Zelosian is back in a well-lit environment.
Intoxication: Zelosians are easily intoxicated when ingesting sugar. However, alcohol does not affect them.
Photosynthesis: Zelosians can derive nourishment exclusively from ultraviolet rays for up to one month.


Send Comments Return to the Base Rebel Roleplayers Alliance Member Sign-in Join the Rebellion


These pages are in no way endorsed or sponsored by Lucasfilm Ltd or West End Games.
®, TM & © Lucasfilm Ltd. (LFL). All rights reserved. Trademarks of LFL used by West End Games under authorization.