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Noghri noghri
The Noghri of Honoghr are hairless, gray-skinned bipeds - heavily muscled and possessing unbelievable reflexes and agility. Their small size hides their deadly abilities - they are compact killing machines, built to hunt and destroy. They are predators in the strictest sense of the word, with large eyes, protruding, teeth-filled jaws, and a highly developed sense of smell. Noghri can identify individuals through scent alone.

Noghri culture is clan-oriented, made up of close-knit family groups that engage in many customs and rituals. Every clan has a dynast,or clan leader, and a village it calls home. Each clan village had a dukha-or community building - as its center, and all village life revolves around it.

Many years ago, a huge space battle between two dreadnought resulted in the poisoning of Honoghr's atmosphere. Lord Darth Vader convinced the Noghri that only he and the Empire could repair their damaged environment. In return, he asked them to serve himself and the Emperor as assassins and guards.

The Noghri, who were a peaceful, agrarian people, agreed, honor-bound to repay the Emperor their debt. Not until much later would they discover that the machines the Empire gave them to repair their land was in fact working to prevent it from recovering.

The Noghri do not travel the galaxy apart from their Imperial masters. No record of the species or the homeworld of Honoghr exists in Imperial records or starcharts; Lord Vader does not want others to discover his secret.


Attribute Dice: 16D
Attribute Minimums / Maximums:
DEXTERITY: 2D+1 / 5D+2
KNOWLEDGE: 1D+1 / 3D+2
MECHANICAL: 1D / 3D+2
PERCEPTION: 2D+2 / 4D+2
STRENGTH: 2D+2 / 5D+2
TECHNICAL: 1D / 3D+2
Size: 1.3 meters tall
Move: 11 / 12
Homeworld: Honoghr
Source: Alien Encounters p.110-111


Special Abilities:
Acute Senses: Because the Noghri have a combination of highly specialized senses, they get +2D when using their search skill.
Claws: Noghri have powerful claws which do STR+1D damage in brawling combat.
Fangs: The sharp teeth of the Noghri do STR+1D damage in brawling combat.
Ignorance: Noghri are almost completely ignorant of galactic affairs. They may not place any beginning skill dice in Knowledge skills except for intimidation, survival or willpower.
Stealth: Noghri have such a natural ability to be stealthy that they receive a +2D when using their hideor sneak skills.

Special Skills:
Brawling: Martial Arts: Time to use: One round. This specialized form of brawling combat employs techniques that the Noghri are taught at an early age. Because of the deceptively fast nature of this combat, Noghri receive +2D to their skill when engaged in brawling with someone who doesn't have brawling: martial arts. Also, when fighting someone without the skill, they also receive a +1D+2 bonus to the damage they do in combat.

Story Factors:
Enslaved: Noghri are indebted to Lord Darth Vader and the Empir; all Noghri are obligated to serve the Empire as assassins. Any Noghri who refuse to share in their role are executed.
Strict Culture: The Noghri have a very strict tribal culture. Noghri who don't heed the commands of their dynasts are severely punished or executed.


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