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orgons
Orgons
Orgons are the dominant life forms on Gorsh, a world dominated by shallow saltwater seas and great stretches of briny swamp. These intelligent and mobile plants have two distinct sections of their bodies. The brain and vital organs are in a round, hardened shell, normally about half of a meter in diameter. The shell is a deep-green or yellow color. Trailing away fromthe shell are anywhere from six to eight trendrils, up to four meters long (the number is dependant upon the age of the individual Orgon).

Each limb is used for mobility as well as absorption of vital nutrients. The limbs are soft and flexible, but incredibly strong through the use of alternating hard, armored cells (which provide protection), and softer cells that perform the same function as muscles in animals. By constricting or lossening these soft cells, the creatures can drag themselves through the swamps or use tools. In order to absorb nutrients, the limbs must be buried in the soil. Each limb is also equipped with a very complex nervous system that constantly relays tactile data to the brain. Because of the nature of the hard shells and flexibility of their bodies, Orgons can better resist damage from blunt (non-bladded) attacks, such as clubs.

They are sensitive to light, and while they don't have vision in the traditional sense of most other carbon-based sentient life forms, they can "see" light and reflected light within a large area around them.

Orgons are almost always found alone. Because of the slow movement rate of the Orgons, the development of intelligence as the only thing that saved them from extinction. Since they cannot "catch" prey through normal hunting methods, they have learned to make very potent posions and adhesives, as well as traps. They can then lumber over to the site and consume the creature at their leisure (their limbs also secrete digestive fluids). Orgons need to only eat about three kilograms of meat per standard year.

The creatures communicate with one another by very precise movements of their limbs. The Genetech research scientists based on Gorsh have not yet learned how intelligent the Orgons are. Many of the "wonder chemicals" that Genetech has discovered have actually been Orgon compounds.

The Orgons have learned to shy away from contact with humans. They have also developed a very potent posion which they have liberally applied to plants and berries in the vicinity of Genetech encampments. Exposure to its toxins leads to a screaming, insane death in only a few short minutes unless appropriate medicines are applied quickly.


Attribute Dice: 12D
Attribute Minimums / Maximums:
DEXTERITY: 1D / 4D
KNOWLEDGE: 1D / 4D+2
MECHANICAL: 0D / 3D
PERCEPTION: 2D / 4D
STRENGTH: 2D / 4D+2
TECHNICAL: 0D / 1D+2
Size: Up to 1.5 meters tall
Move: 3 / 5
Homeworld: Gorsh
Source: Alien Encounters p.114


Special Abilities:
Natural Camouflage: Orgons get +2D to sneakin jungle terrain.
Posion: The Orgon can produce a red goo which is filled with a deadly posion (6D damage upon initial contact, 4D damage per turn thereafter, for a maximum of 10 turns). It only affects exposed skin.
Resistance to Blunt Weapons: The shell of the Orgon provides +1D against physical attacks from blunt weapons.

Special Skills:
Biochemistry: Time to use: Several days. Biochemistryis the skill the Orgons use to create new chemical compunds for their own use. Creating new compounds can take days, months or even years.

Gamemaster Notes:
It is strongly suggested that players not be allowed to play Orgon characters.


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