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Rayndihr
Rayndihrs are one of the three races native to the planet Akrozon. In fact they are the most advanced race. A recent ice age on Akrozon forced them to reach such an advanced stage in a short amount of time. It also forced them to thrive on attaining new knowledge.


Attribute Dice: 12D
Attribute Minimums / Maximums:
DEXTERITY: 1D / 2D
KNOWLEDGE: 4D / 6D
MECHANICAL: 1D / 2D
PERCEPTION: 1D / 2D
STRENGTH: 1D / 2D
TECHNICAL: 1D / 2D
Size: 0.75-1.5 meters tall
Move: 10/14
Homeworld: Akrozon
Source: Richard Greenleaf


Special Abilities:
Improvement: Rayndihrs pride themselves on how quickly they learn and improve their knowledge of things they already know. When improving skills, specializations, and attributes, it takes half the time for them to improve these items. Thus skills and specializations take half a day per each Character Point spent and Attributes take three and a half days.
Knowledge: Because Rayndihrs force themselves to be highly intelligent, they find it hard to tolerate when they don't know something. In order for them to learn about something, or see if they already know about that something, the character gets a skill bonus when rolling. This bonus only pertains to things dealing with Akrozon and it's three races. Add 2D to all Knowledge rolls.
Learning New Skills and Specializations: Learning new skills and specializations cost the same as it does for characters of other races and take the same amount of time to learn. However, Rayndihrs will automatically start the new skil or specialization at 1D above the skill or specialization's base attribute.

Special Skills:
Archaic Guns: Specializations: blackpowder pistol, matchlock, musket, wheellock, etc. Time to Use: one round. At the time of creation the character may take the base skill and/or one of the specializations.
Archaic Guns Repair: Specializations: black powder pistol, matchlock, wheellock, etc. Time to Use: ten rounds to several days. At the time of creation the character may take the base skill and/or one of the specializations.
Bureaucracy: Specilizations: Netrix tribal, Rayndihr bureaucratic procedure, Vireos feudalism. Time to Use: One round to several days. The character has good working knowledge of a bureaucracy. At the time of creation they take the base skill, Rayndihr bureaucratic procedure specilization, and one of the other two specializations.
Dodge: Specializations: versus energy weapons, slug throwers, missile weapons, etc. Time to use: one round. At the time of creation the character may take the base skill and one of the specializations.
Running: Specializations: long distance, short sprint. Time to Use: one round or more. At the time of creation the character may take one of the specializations.

Story Factors:
Fragile: For all their appearance as a strong, tough people, Rayndihr are a very fragile people. Because of this, Rayndihr prefer ranged combat to physical combat. If a Rayndihr enters into physical combat with someone, their opponent gets a 5D bonus for Melee Combat or Brawling. Any hits landed do twice their normal damage.
Knowledge: Rayndihr pride themselves on hteir vast amounts of knowledge. They refuse to believe that anybody could know more than they do.
Snobbish: When a Rayndihr encounters someone they believe is dumb or stupid, they act like a snob towards that being. As they tend to believe that other races are not as smart as they are, this usually means that they act this way to just about every non-Rayndihr they meet.

Appearance and Biology:
A bipedal deer-like race, Rayndihr have long then legs ending cloven hooves. They have bulging biceps on their human-like arms which give them the appearance of being an incredibly strong race, though this actually hides how fragile they are. Adult's of both genders grow antlers upon their heads.

It is easy to tell the difference between adult male and female Rayndihr at a distance with their clothes on. The males have beards and long antlers while the females have long hair a short, close to the head, antlers. But when they are young, it is impossible to tell the difference, no matter how close or far away, unless they take their clothes off. Only when they hit adolescence, at the age of fifteen, do they begin to grow their hair, or beards, and antlers. They also begin to shed their short, stubble fur of youth in favor of the longer fur of adulthood. Adolescence lasts for twenty years.

Colorization of Rayndihr fur ranges from black through various browns, tans, and grays, to white. All black and white fur are two of the rarest of Rayndihr colorization, though the rarest is a shade of gray that looks to have a blueish tinge. Estimations are that one in one hundred thousand Rayndihr are born with this bluish grey color.

During their youth Rayndihr sport spotted fur, usually with white or black spots. These spots fade as they get older and disappear altogther during the first couple of years of adolescence.


Politics:
Rayndihrs are highly civilized beings. They created what they believe is the perfect govermental system and the perfect culture. They have divided their civilization into fifty-five separate nations, each headed by a fifty-five member council of elders. The oldest member of this council represents his nation on the High Council of the Rayndihr.

Each nation is divided into fifty-four political districts, which are in turn divided into ten local districts. Each local district has an eleven member council of elders. The members of the local district's council are choosen based on how knowledgeable they are. Each local district sends one council member to sit on the political district's council of elders, with two council members coming from the local district which serves as that political district's capital. Just like the High Council of the Rayndihr, the eldest member of each political district sits on the national council of elders, with two members selected from the political district which serves as the home to the national capital being choosen to sit on the national council.

Council meetings are one of the most important things in the lives of the council members. Each day, local district councilors meet with their aides to discuss what is going on in their local district. On the last three days of the week, local district councilors attend the political district council meeting. During the last week of the month the national council meetings are held. And during the last month of the year the High Council of the Rayndihr meets to discuss what is happening within Rayndihr society across Akrozon.

Being a councilor is hard work for most Rayndihr selected as such. Only a local district's High Councilor (oldest member) does not have to work for seven out of nine days each week, the last three days of the week they find themselves busy with the political district's council meeting. National councilors are expected to participate actively in their political district, except for the last week of the month in which they select their chief aid to take their spot on the political district for the week they are required to attend national council meetings. The same is true for members of the High Council of the Rayndihr.

The High Council of the Rayndihr is the governing body for the entire Rayndihr race. Each member represents the intrests of their individual nation within Rayndihr society. While this council does not pass laws pertaining to the governing of each nation, it does pass laws pertaining to the rights of individuals. Personal rights cases may be heard before the High Council and cases against Rayndihr civilization are definitely heard. The High Council of the Rayndihr is the only body that has the ability to determine if the Rayndihr will wage war with another civilization.


Temperament:
Rayndihr have a strong desire for knowledge, seeing it as being more important than anything else. Working on mental needs are far more important to them than working on physical needs. As such, they will often turn up their noses at anyone who shows in anyway that working on physical needs may be as important as working on mental needs.

Because knowledge is so important to Rayndihr they often take a snobbish attitude towards those they believe are dumb or stupid. Such an attitude is rarely displayed towards other Rayndihr as it is expected that they are always searching to increase their vast knowledge, though the same rarely holds true for other races. As they tend to believe that other races are not as smart as they are, this usually means that they act in a very snobbish way to just about every non-Rayndihr they meet. This is especially true for races that may treat physical strength or needs as being as important, or even more so, than menatal needs.

Rayndihr hate physical combat. That is to say they hate hand to hand and melee combat. So they never created any type of unarmed combat, preffering instead to fire or throw something at their enimies. With research into laser technology, more and more Rayndihr are turning toward laser weapons instead of thrown weapons, bows, or older model guns. This is because laser weapons don't demand that a Rayndihr get as physical as they must with a thrown weapon or a bow, and they don't have a kick like older model guns.



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