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Sic-Six sicsix
Due to the intoxicating properties of their poison, Sic-Six have become quite wealthy since the discovery of their planet and can be found in many systems throughout the galaxy. Even on worlds that have outlawed "fanging," Sic-Six are in great demand to servie the growing number of sentients who enjoy spider-poison delirium.

However, as a result of this, Sic-Six are subject to frequent kidnappings and enslavement, as members of other species attempt to profit from the natural abilities of the Sic-Six. If a kidnapped Sic-Six is lucky, then it will simply have its poison sacs drained and then be released, however, there are many recorded instances of Sic-Six who are dissected by criminals searching for the secrets of their poison In addition, some Sic-Six have found means to use their poison as a weapon, offering their services for a discount price, then stealing the possessions of their intoxicated customer.


Attribute Dice: 11D
Attribute Minimums / Maximums:
DEXTERITY: 2D / 4D
KNOWLEDGE: 1D / 3D
MECHANICAL: 1D+1 / 3D+1
PERCEPTION: 2D / 4D+2
STRENGTH: 1D / 2D+2
TECHNICAL: 1D / 3D
Size: 1.2 - 2.1 meters long
Move: 10 / 12
Homeworld: Sisk
Source: Galaxy Guide #4: Alien Races 2nd Edition p.81-82


Special Abilities:
Hearing: Sic-Six have incredible hearing and get a +3D bonus to any Perceptionchecks involving hearing. However, Sic-Six are extremely susceptible to loud noises: any explosions within 20 meters of a Sic-Six cause upwards of 6D sound damage to them.
Poison: Beings injected with Sic-Six poison must make a Moderate Strength roll or be paralyzed for 1D+2 rounds.
Sight: Sic-Six can see in the ultraviolet and infrared ranges, and therefore can see in all conditions except complete darkness.
Webbing: Sic-Six can make very fine webs, which they often use as "prey detectors": they are strung across a lair, or between trees (in wilderness; they sometimes string them across corridors). A being must make a Moderate Perception total to notice the webbing. If the being fails the check, it may blunder into the web, which is very light and will give, but the vibrations on the web will alert the Sic-Six if it is still attached to the web strand.

Story Factors:
Poison: The poison of the Sic-Six is extremely popular in the galaxy and can often command prices higher than that of the best Corellian spice. Because of this, crime lords often on the lookout for Sic-Six who they might be ableto "employ." A Sic-Six will get many of these offers, some of which will be "impossible" to turn down.


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