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Skrillings Skrilling
The Skrillings can be found throughout known space, working odd jobs and fulfilling their natural function as scavengers. They tend to be followers rather than leaders, and seem to have the innate ability to show up on planets where a battle has been fought and well-aged (and unclaimed) corpses can be found. This tendency has given rise to the saying that an enemy will soon be "Skrilling-fodder."

Due to their appeasing nature, the Skrillings are seen as untrustworthy. They tend to be found in the camps of unscrupulous gangsters and anywhere else a steady supply of corpses can be found. But they are not inherently evil, and can also be found in the ranks of the Rebel Alliance, for which they make particularily good spies due to their ability to wheedle out information.

Skrillings are natural scavengers and nomads and can be found wandering the galaxy in spacecraft that are cobbled together using parts from a number of different derelicts. They have no technology of their own, and thus usually have "secondhand" or rejected equipment. They carry only what they need, making a living by collecting surplus or damaged technology, either repairing it to the best of their ability or gutting it for parts. The typical Skrilling has a smattering of repair skills - just enough to patch things (temporarily) back together again.


Attribute Dice: 12D
Attribute Minimums / Maximums:
DEXTERITY: 1D+1 / 3D+2
KNOWLEDGE: 1D / 3D+2
MECHANICAL: 1D / 3D+2
PERCEPTION: 2D / 4D
STRENGTH: 2D / 4D
TECHNICAL: 1D / 3D+1
Size: 1 - 1.9 meters tall
Move: 8 / 10
Homeworld: Agriworld-2079
Source: Galaxy Guide #12: Aliens: Enemies and Allies p.75-77


Special Abilities:
Acid: Skrillings digestive acid causes 2D stun damage.
Persuasion: Skrillings are, by nature, talented at persuading other characters to give them things; they gain a +1D bonus when using the bargain and persuasion skills.
Vice Grip: When a Skrilling wants to hold on to something (such as in a tug of war with another character), they gain +1D to their lifting or Strength; this bonus applies only to maintaining a grip and does not apply toward trying to lift something heavy.


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