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Ssither ssither
The Ssither are a serpentine species native to Jatee. They are hairless, slender beings with reptilian heads and torsos. They have heavily muscled, humanoid, upper bodies, while their lower bodies taper into long snakelike coils. Most Ssither are about two meters tall, though height varies depending on how high they rise up on their tails. Their gold orb-like eyes have no irises. Ssither can communicate vocally, but are naturally telepathic. Their ability to link minds has helped keep societal violence to a low level.

The Ssither live underground in caverns and tunnels that generations of Ssither have carved and refined. There are no actual cities, and the Ssither are not territorial creatures - they simply roam in small familial groups wherever they like. Certain groups cultivate the mushrooms, tubers, fungi, and small rodents the species subsist on, while others maintain the tunnels and caverns. These are the only specific professions embraced by the Ssither.

The Ssither live in an environment which provides for all their needs. Although bright, they have not developed technologically because there has been no need or external impetus like a harsh climate or warlike neighbors. They have a limited understanding of the galaxy thanks to occasional contact with scouts and traders.


Attribute Dice: 12D
Attribute Minimums / Maximums:
DEXTERITY: 2D / 4D
KNOWLEDGE: 2D+2 / 4D+2
MECHANICAL: 1D / 3D
PERCEPTION: 2D+1 / 4D+1
STRENGTH: 3D / 5D
TECHNICAL: 1D / 3D
Size: 1.75 - 2 meters tall
Move: 10 / 12
Homeworld: Jatee
Source: Alien Encounters p.147


Special Abilities:
Telepathy: The Ssither have telepathy and use the Ssither Telepathy skill. They can selectively broadcast or receive thoughts and emotions. Ssither can filter out any unwanted communications. Ssither Telepathy must also be active - they cannot "read minds." The difficulty is Moderate plus double the normal modifiers for proximity and relationship for Force skills as presented on page 142 of the rulebook. If using Ssither Telepathyon non-Ssither, add +15 to the modifer unless the non-Ssither has the special ability, Ssither Telepathy Familiarity,which costs 10 character points to buy.

Special Skills:
Ssither Telepathy: Ssither can communicate with one another and with non-telepaths by sending and receiving thoughts. This skill costs four times the regular number of character points to improve. Non-Ssither may not learn the skill.


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