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Tarc tarc
The isolationist Tarc live on the arid planet Hjaff - they are a species of land-dwelling crustaceans that have removed themselves from the rest of the galaxy. These fierce aliens attack anyone who dares to enter their "domain of sovereignty," even the Imperials, who have recently mounted a military campaign against them.

The Tarc expanded to settle several systems near their homeworld. The Tarc's technology level is roughly comparable to that of the Empire, though its hyperspace technologies are less developed because the Tarcs do not travel beyond their territory. When they encountered aliens, they immediately sealed their borders to outsiders, afraid alien societies would infect their culture. With the creation of their domain, the Tarc formed a large, highly trained navy to police its borders. This navy, the Ivlacav Gourn,has followed a policy of zero tolerance for intruders. They ferociously attack any who enter. This policy has resulted in recent skirmishes with Imperial scouts trying to cross the borders. The Empire has yet to respond decisively, but when it does, the Tarc are not expected to fare well.

The Tarc rarely venture outside of their realm - it's a capital crime to leave Tarc space without permission. Only a few have left their home, and they are outcasts or criminals. As such, most Tarc outside their home territory are employed by various criminal organizations where they make excellent enforcers, assassins, and bounty hunters. Some are employed as body-guards, where their fierce appearance alone is often enough to change the mind of any would-be attacker.


Attribute Dice: 13D
Attribute Minimums / Maximums:
DEXTERITY: 1D / 4D
KNOWLEDGE: 1D / 3D+2
MECHANICAL: 1D / 3D+2
PERCEPTION: 1D / 4D
STRENGTH: 1D+2 / 4D+2
TECHNICAL: 1D / 3D+2
Size: 1.75 - 2.2 meters tall
Move: 7 / 9
Homeworld: Hjaff
Source: Alien Encounters p.151-152


Special Abilities:
Intimidation: The Tarc's fierce appearance and relative obscurity give them a +1D intimidation bonus.
Natural Body Armor: The Tarc's shell and exoskeleton provides +1D+2 against physical and +1D against energy attacks.
Pincers: The Tarc's pincers are sharp and very strong, doing STR+2D damage.
Rage: The Tarc's pent-up emotions sometimes cause them to erupt in a violent frenzy. In this state they attack anyone or anything near them, and they cannot be calmed. These rages can happen at any time, but usually they occur during periods of intense stress (such as combat). To resist becoming enraged a character must make a difficult willpowerroll. For each successful rage check a player makes, the difficulty for the next check will be greater by 5. A rage usually lasts for 2D+2 rounds, but for each successful rage check a player makes, the duration of the next rage will be increased by 2 rounds.

Story Factors:
Isolationists: The Tarc are fierce isolationists. They feel that interacting with the galactic community will poison their culture with the luxuries, values, and customs of other societies. If forced into the galaxy, they will look upon all other species and cultures as wicked and inferior.
Lanuage: Due to the nature of their vocal apparatus, the Tarc are unable to speak Basic or most other languages. As the Tarc have so effectively isolated themselves from the galactic community, it is exceedingly rare to find anyone who is able to understand them; even most protocal droids are not programmed with the Tarc's language. As a result, most Tarc who have left (or been banished from) Hjaff have an extraordinarily difficult time trying to communicate with other denizens of the galaxy.


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