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Bilars bilars
Bilars are not common in the galaxy, primarily because they cannot afford to leave the planet (there being little on Mima II which is of value in exchange for space tranport).

However, some of the larger claqas (most notably Unni Yerudi). have devised means by which they are capable of leaving the planet. even in these cases, though, it is rare that a claqa remains away from Mima II for an extended length of time, considering the ease of life on Mima II (especially as compared to the difficulties of life in the greater galaxy).


Attribute Dice: *
Attribute Minimums / Maximums:
DEXTERITY: 2D / 4D
KNOWLEDGE: *
MECHANICAL: *
PERCEPTION: *
STRENGTH: 1D / 3D
TECHNICAL: *
Size: 1 meter tall
Move: 5 / 7 (walking); 10 / 12 (swinging through vines)
Homeworld: Mima II
Source: Galaxy Guide #4: Alien Races 2nd Edition p.19-21

* 4D (distributed between Dexterity and Strength) plus claqa dice for Knowledge Mechanical, Perception, and Technical Attributes.

Special Abilities:
Group Mind: The group mind of the claqa only functions when every member can view at least one other member. When claqas are separated, the mental abilities of the Bilar decrease accordingly.

The ability of the group mind depend upon the size of the claqa. The "Attribute Dice" is the total number of dice that must be split amoung the four mental attribute, while the "Attribute Maximum" possible for any of those four attributes.

Number In Claqa Attribute Dice Attribute Maximum
1 0 0D
2 4 pips +2
3 4D 1D
4 8D 2D
5 10D 3D
6 12D 4D
7 16D 5D
8 18D 5D
9 20D 6D
10 24D 7D
Hearing: The Bilars can hear a wider range of wavelengths than can most species, giving them a +1D bonus to Perception tasks involving hearing.
Infrared Sight: The vision of the Bilars ranges from infrared to yellow, giving them a +1D bonus to visual Perception tasks performed in full to near darkness, and a -1D penalty to visual Perception tasks performed in full light.
Intimidation: Individual beings find the group mind of the Bilar to be intimidating, so claqas receive a +1D bonus to opposed Perception tasks when their opponent is an individual and the claqa is collected together.

Story Factors:
Group Mind: Other beings are often intimidated by the group mind of the Bilar, resulting in a wide range of reactions, ranging from simple disrimination to extreme hatred. Also, if a single member of a claqa is killed, the enitre group mind loses twice the dice for that loss until the claqa can make a Very Difficult willpower roll (one roll per day is allowed).


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