| Draedans |
 |
| The Draedan have a reputation for spending more time fighting amongst themselves than for anything else. This amphibious species would like to fully join the galactic community, but their society is still split into many countries and it's widely believed that they would only allow their local conflicts to spill out into open space. As modern weapons make their way to the homeworld of Sesid, the intensity of Draedan conflicts is only increasing. |
| Attribute Dice: |
12D |
| Attribute Minimums / Maximums: |
| DEXTERITY: |
2D / 4D+1 |
| KNOWLEDGE: |
1D / 3D |
| MECHANICAL: |
1D / 4D |
| PERCEPTION: |
1D / 4D |
| STRENGTH: |
2D / 4D+1 |
| TECHNICAL: |
1D / 3D |
| Size: |
1.3 - 1.7 meters tall |
| Move: |
10 / 12 (running); 13 / 16 (swimming) |
| Homeworld: |
Sesid |
| Source: |
Galaxy Guide #12: Aliens: Enemies and Allies p.30-31 |
Special Abilities: |
| Amphibious: |
|
Due to their cold-blooded nature, Draedans may have to make a Difficult staminaroll once per 15 minutes to avoid collapsing in extreme heat (above 50 standard degrees) or cold (below -5 standard degrees). |
| Claws: |
|
Draedans get +1D to climbingand +1D to physical damage due to their claws. |
| Moist Skin: |
|
Draedan must keep their scales from drying out. They must immerse themselves in water once per 20 hours in moderately moist environments or once per four hours in very dry environments. Any Draedan who fails to do this will suffer extreme pain, causing -1D penalty to all actions for one hour. After that hour, the Draedan is so paralyzed by pain that he or she is incapable of moving or any other actions. |
| Prehensile Tail: |
|
The tail of the Draedans is prehensile, and they may use it as a third hand. Some experienced Draedans keep a hold-out blaster strapped to their backs within reach of the tail. |
| Water Breathing: |
|
Draedans may breathe water and air. |
in the Galaxy: |
| The Draedans are still learning about the galaxy and only a few have left their homeworld. Since it is difficult for them to legally leave their world, those that do escape Sesid tend to end up in unsavory occupations like bounty hunting and smuggling, although some have branched out into more legitiamte careers. |
These pages are in no way endorsed or sponsored by Lucasfilm Ltd or West End Games. |
| ®, TM & © Lucasfilm Ltd. (LFL). All rights reserved. Trademarks of LFL used by West End Games under authorization. |
|
|