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Falleen Falleen
The Falleen are a reptilian species from the system of the same name. They are widely regarded as one of the more aesthetically pleasing species of the galaxy, with an exotic appearance and powerful pheromone-creating and color-changing abilities. Falleen have scaled hides, with a pronounced spiny ridge running down their backs. The ridge is slightly raised and sharp - a vestigial feature inherited from their evolutionary predecessors. While their hides are often a deep or graying green, the color may fluctuate towards red and orange when they release pheromones to attract suitable mates. These pheromones also have a pronounced effect on many other human-stock species: Falleen have often been described as "virtually irresistible."

The Falleen have made little impact on the galaxy. They are content to manage their own affairs on their homeworld rather than attempt to control the "unwashed hordes of countless run-down worlds." Before the Falleen disaster 10 years ago, free-traders and a few small shipping concerns made regular runs to Falleen, bringing unique artwork, customized weapons, and a few exotic fruits and plants.

Of course, the disaster of a decade ago convinced the Falleen to further remove themselves from the events of the galaxy. The Empire's orbital turbolaser strike laid waste to a small city and the surrounding countryside, and travel to and from the system was restricted by decree of the Imperial Navy. The incident greatly angered the Falleen and wounded their pride; they chose to withdraw from the rest of the Empire. Recently, as the Imprial blockade was loosened, a few Falleen nobles have resumed their "pilgrimage" tradtion, but most o the Falleen would just as soon ignore the rest of the galaxy.


Attribute Dice: 13D
Attribute Minimums / Maximums:
DEXTERITY: 2D / 4D
KNOWLEDGE: 2D / 4D+2
MECHANICAL: 2D / 4D
PERCEPTION: 2D+1 / 4D+2
STRENGTH: 2D+1 / 4D+2
TECHNICAL: 2D / 4D
Size: 1.7 - 2.4 meters tall
Move: 9 / 12
Homeworld: Falleen
Source: Alien Encounters p.46-48


Special Abilities:
Amphibious: Falleen can "breathe" water for up to 12 hours. They receive +1D to any swimming skill rolls.
Attraction Pheromones: Exuding special pheromones and changing skin color to affect others gives Falleen a +1D bonus to their persuasion skill, with an additional +1D for each hour of continuous preparation and meditation to enhance the effects - the bonus may total no more than +3D for any one skill attempt and the attempt must be made within one hour of completing meditation.

Story Factors:
Rare: Falleen are rarely seen throughout the galaxy since the Imperial blockade in their system severly limited travel to and from their homeworld.


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