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Farghul farghul
The Farghul are a felinoid species from Farrfin. They have medium-length, tawny fur, sharp claws and teeth, and a flexible, prehensile tail. The Farghul are a graceful and agile people. They are very conscious of their appearance, always wearing high-quality clothing, usually elaborately decorated shorts and pants, cloaks and hats; they do not generally wear tunics, shirts or blouses.

The Farghul tend to have a strong mischievous streak, and the species has something of a reputation for being nothing more than a pack of con-artists and thieves - a reputation that is not very far from the truth.

The Farghul are fearsome, deadly fighters when provoked, but usually it is very difficult to provoke a Farghul without stealing his food or money. They tend to avoid direct conflict, preferring to let others handle "petty physical disputes" and pick up the pieces once the dust has settled. Most Farghul have extremely well-developed pick-pocketing skills, sleight-of-hand tricks and reflexes. They are a species that prefers cunning and trickery to overt physical force.

The Farghul are particularly intimidated by Jedi, probably a holdover from the days of the Old Republic: the Jedi Knights once attempted to clean out the smuggling and piracy bases that were operated on Farrfin (with the felinoids' blessing). They have retained a suspicion of other governments ever since. They have a strong distaste for the Empire, though they hide this dislike behind facades of smiles and respect.


Attribute Dice: 12D
Attribute Minimums / Maximums:
DEXTERITY: 2D / 5D
KNOWLEDGE: 1D / 4D
MECHANICAL: 1D / 3D+2
PERCEPTION: 2D / 5D
STRENGTH: 2D / 4D
TECHNICAL: 1D / 3D+1
Size: 1.7 - 2 meters tall
Move: 10 / 12
Homeworld: Farrfin
Source: Alien Encounters p.48


Special Abilities:
Claws: Farghul can use their claws to add +1D to brawling damage.
Fangs: The Farghul's sharp teeth add +2D to brawling damage.
Prehensile Tail: Farghul have prehensile tails and can use them as an "extra limb" at -1D+1 to their Dexterity.

Story Factors:
Acrobatics: Most Farghul are trained in acrobatics and get +2D to acrobatics.
Con Artists: The Farghul delight in conning people, marking the ability to outwit someone as a measure of respect and social standing. The Farghul are good-natured, boisterous people, that are always quick with a manic grin and a terrible joke. Farghul receive a +2D bonus to con.


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