Rebel Roleplayers Alliance
Rebel Roleplayers Rebel Sympathizers Game Database Holonet Guestbook

Aganof Aganof
The Aganof are a large, androgynous species native to the unexplored world of Kuras III in Elrood sector (they are not the only sentient species on the planet). They have approximately one dozen small appendages for movement (the exact number varies with the individual), with several touch-sensitive pairs of appendages running along their bodies. Their backs have heat-dissipating flaps and olfactory sensors on large flexable stalks. The flaps are also coated with a digestive acid that is used to break down foods; small mouths are nestled underneath the flaps. Each end of the body contains a long, jointed limb that ends in a shelled claw.

This species lives, works and breeds in the damp, cool caves of Kuras III. The Aganof must live in these caves, since only these locations provide enough moisture for them to survive (they absorb moisture through all of their appendages). They feed on vegetation, insects and a large variety of small herbivores. Aganof reproduce in their cool, dark caves of their world - they have both male and female characteristics and lay fertilized eggs.

The Aganof have only the senses of taste, smell and touch (touch is their primary sense). They communicate by creating vibrations with the shelled claw. The vibrations are modulated with a special organ within the claw called the "sender." The sender codes the vibrations into a sort of language that the other Aganof can understand.

Nearby Aganof can detect the vibrations and decipher their meaning (actual distance depends on many factors, including soil composition and competing vibrations). Like speech, this communication can be perceived by all who are within the reception distance.

Aganof language is icon-based: recipients get pictures in their minds instead of words. Thus, if an Aganof wanted to ask if a character was an "alien" who came from outer space, the character would get a picture of himself, falling from a cave in the ceiling to the ground (Aganof cannot conceive of the sky), plus the feeling that the pictures were interrogative.

The Aganof are an intelligent species, with a society and a culture. All the Aganof born in the same cave are essentially a tribal unit. The eldest Aganof if the adviser of the cave-fellows, and thus his opinion is given move weight than any others in the cave-unit. The Aganof tribes peacefully co-exist with one another, with inter-tribal meetings quite common (their purpose being to share stories, trade knowledge and exchange tribe members for mating purposes). The Aganof have stories, songs and even a form of art involving the arranging of the dead and decomposing bodies of their departed fellows.

A favorite Aganof pastime is having philosophical debates and intellectual arguments. Among the issues debates are what lies above "the ground" (since their limited senses cannot detect very much about the world around them; the concept of space is completely alien to them).

Aganof are tranquil, calm and friendly. Their society is a peaceful one, and there is not even a word in their vocabulary for "war." They understand defense against predators, but not organized aggression and murder of other intelligent creatures. Conflict among members of their own species is almost unknown.

The Aganof have no idea there is a galactic civil war going on, and would have a very difficult time understanding the issues at stake. Both the concepts of outer space and warfare would have to be explained to them. Even if the Empire came to their world and enslaved them, they would have a difficult time distinguishing between the Empire and those who would fight it, possibly meaning that the Aganof would learn to fear and even attack all humans and aliens from beyond their world.…


Attribute Dice: 11D
Attribute Minimums / Maximums:
DEXTERITY: 1D / 2D
KNOWLEDGE: 1D / 4D
MECHANICAL: 1D / 2D
PERCEPTION: 1D / 4D+2
STRENGTH: 1D / 3D
TECHNICAL: 1D / 3D
Size: 1.3 2.5 meters tall, 1.5 - 3.5 meters long
Move: 4 / 6
Homeworld: Kuras III
Source: Alien Encounters p.20-21


Special Abilities:
Blind and Deaf: Aganof cannot see in the way that humans can; they also cannot hear in the traditional sense, but they can detect intense air vibrations. Their prime extrenal sense is touch and a sensitivity to ground vibrations. By judging the intensity and frequency of vibrations, in combination with the type of surface they are standing on, they can detect creatures near them.
Claws: Aganof can use their claws to inflict STR+1D+2 damage.

Special Skills:
Vibration Detection: Aganof use this skill to detect ground vibrations and determine the proximity of creatures and beings around them. The difficulty depends on the distance and type of vibration: They can also detect air vibrations, such as temperature change and movement, and thus can sometimes detect approaching flying creatures, or even sense incoming projectiles and dodge them.

Aganof also use their hard shells and this skill for "speech" through ground vibrations, as naturally as humans use their mouths and sense of hearing for speech.

Notes:
Distance from Vibration Modifier
0-2 meters 0
3-10 meters +5 to difficulty
11-30 meters +10 to difficulty
31+ meters +15 or more to difficulty

Strength of Vibration

Difficulty
Light vibration (as made by a small creature) Difficult
Moderate vibration (as made by a creature 20-100 kilograms) Easy
Heavy vibration (such as made by a much larger creature) Very Easy

Soil Type

Modifier
Loose soil, easily carriers vibration -5 or more
Packed soil, material that absorbs vibration 0
Soils or materials absorbing virtually all vibration +5 or more


Send Comments Return to the Base Rebel Roleplayers Alliance Member Sign-in Join the Rebellion


These pages are in no way endorsed or sponsored by Lucasfilm Ltd or West End Games.
®, TM & © Lucasfilm Ltd. (LFL). All rights reserved. Trademarks of LFL used by West End Games under authorization.