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Gree gree
The Gree worlds are an insignificant handful of systems tucked away in an isolated corner of the Outer Rim Territories, the remainder of an ancient and once highly advanced civilization. Few are certain how old this alien society is - the secret of Gree origins is lost even in the collective Gree memory. It flourished so long ago that Gree historians refer to the high point of their civilization as the "most ancient and forgotten days."

Thousands of years ago, the Gree developed a technoogy which is extremely alien from anything known today. Much of the technology has been forgotten, although Gree can still manufacture and operate cetain mundane items, and Gree Masters can operate the more mysterious Gree devices. Most Gree technology consists of devices which emit musical notes when used - instruments that must be "played" to be used properly. This technology is attuned to the Gree physiology - devices are operated using complex systems of levers, foot pedals and switches designed for manipulation by the suckers coating the underside of Gree tentacles. conversely, Gree are extremely inept at using Imperial-standard technology from the rest of the galaxy.

Today, the Gree are an apathetic species and their once unimaginably grand civilization has declined to near-ruin. They are mostly concerned with maintaining what few technological wonders they still understand, and keeping their cultural identity pure and their technology safe from the outside galaxy.


Attribute Dice: 12D
Attribute Minimums / Maximums:
DEXTERITY: 2D / 3D
KNOWLEDGE: 2D / 4D
MECHANICAL: 3D / 5D
PERCEPTION: 1D / 3D
STRENGTH: 1D / 3D
TECHNICAL: 2D / 5D
Size: 0.8 - 1.2 meters
Move: 5 / 7
Homeworld: Gree
Source: Alien Encounters p.67-68


Special Skills:
Device Operation: This skill allows Gree to manipulate their odd devices. Gree Technology is different enough from Imperial-standard technology that a different skill must be used for Gree devices. Device operationis used for native Gree technical objects. Humans (and simialr species) are unlikely to have this skill and Gree are only a little more likely to have developed Imperial-standard Mechanicalskills. Humans using Gree devices and Gree using Imperial-standard devices suffer a +5 modifer to difficulty numbers.
Droid Repair: This skill allows Gree to repair their ancient devices. However, only masters of a device would have its corresponding repair skill. Even so, few masters excel at maintaining their deteriorating devices.

Story Factors:
Droid Stigma: Gree ignore and look down on droids, and consider droids and autonomous computers an unimportant technology. To the Gree, devices are to be mastered and manipulated - they shouldn't be rolling around on their own, operating unsupervised. Gree don't hate droids, but avoid interacting with them whenever possible.
Gree Masters: Gree place great value on individual skills. Those Gree most proficient at operating their ancient technology are known as "masters." These masters are respected, honored, and praised for their skills, and often take on students who study the ancient devices and learn to operate them.


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