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Avogwi
Altorian: Avogwi
There are two species of intelligent Altorians, the Avogwi (known to off-worlders as "Altorian Birds") and the Nuiwit (known as "Altorian Lizards"), and their cultures and biologies are so intertwined that it is impossible to describe them independent of each other.

Avogwi society is based upon hunting and water gathering. Their hands are poorly suited to technology and tool-use, being barely adequate for grasping prey, vessels, and primitive weapons. In fact, Avogwi use their beaks and flexible necks more like hands than their true hands. (For example, when drinking the Avogwi hold the drinking vessel stationary, then crane their necks to the vessel, inserting their tubular tongues to suck up the liquid.)

Avogwi mate and reside in pairs. Each Avogwi pair establishes an eryie atop a cliff, where intruders will have a difficult time disturbing them or their eggs, and claims all territory within 50 kilometers as a hunting reserve. Often, such eryies are inherited from parents, but they can also be aquired in duels (aerial fights to the death), games of chance, or trade. When no eryie is available through one of these methods, the unlucky couple must fly off on their own, searching for an abandoned eryie or a location suitable for establishing an eryie.

Through Avogwi are rarely found beyond Altor 14, their presence is steadily increasing, as the developing technology and growing cities of the Nuiwit drive them away from their eyries, forcing them to look for other homes. Once they have left Altor 14, these Avogwi easily forget about both their homeworld and the Nuiwit.

While they are overwhelmed by the diversity of life in the galaxy, they soon learn to applied to their life on Altor 14, seeing all that they encounter as potential prey.

Because of this, Avogwi are almost invariably found in positions of conflict. They find work as bounty hunters, guardians or mercenaries, although they appear to greatly prefer the unstructured employment of bounty hunting. Avogwi make very good Imperial killers as well, since they have no conscience about killing or subjugating lesser species for profit.


Attribute Dice: 10D
Attribute Minimums / Maximums:
DEXTERITY: 1D+1 / 3D+1
KNOWLEDGE: 1D / 3D
MECHANICAL: 0D / 1D+2
PERCEPTION: 2D+2 / 5D
STRENGTH: 2D / 4D
TECHNICAL: 0D / 1D+2
Size: 1.5 - 2 meters tall
Move: 15 / 20 (flying); 3 / 5 (walking)
Homeworld: Altor 14
Source: Galaxy Guide #4: Alien Races 2nd Edition p.8-12


Special Abilities:
Beak: Does STR +2D
Primitive Hands: Avogwi suffer a -1D penalty on all Dexterity skills which involve the manipulation of objects, unless those objects were specifically designed for Avogwi hands or can be manipulated with their beaks.
Talons: Do STR +1D

Story Factors:
Bloodthirsty: Every being who encounters an Avogwi risks death, whether it is because the Avogwi is hungry and sees that being as food, or because it is simply "time for another to die." Because of this, most beings will avoid Avogwi, which suits the Avogwi fine, but also forces the Avogwi to search out a suitable specimen when either of these two needs must be met.


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