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Ishi Tib
Ishi Tib
Although they have little interest in leaving their homeworld, Ishi Tib are highly sought after by galactic corporationsand industrial concerns due to theirorganizational skills. Once hired, they fill managerial positions. Ishi tib tend to choose firms focused on ecologically sensitive activites.

As a result, most Ishi Tib in the galaxy are quite wealthy, having been lured from their home by substantial offers of corporate salaries and benefits.


Attribute Dice: 12D
Attribute Minimums / Maximums:
DEXTERITY: 1D+1 / 3D+1
KNOWLEDGE: 2D / 4D
MECHANICAL: 1D / 3D
PERCEPTION: 1D+2 / 4D
STRENGTH: 2D / 4D
TECHNICAL: 2D / 4D+2
Size: 1.7 - 1.9 meters
Move: 9 / 11
Homeworld: Tibrin
Source: Galaxy Guide #4: Alien Races 2nd Edition p.54-55


Special Abilities:
Beak: The beak of the Ishi Tib does Strenght +2D damage.
Immersion: The Ishi Tib must fully immerse themselves (for 10 rounds) in a brine solution similar to the oceans of Tibrin after spending 30 hours out of water. If they fail to do this, then they suffer 1D of damage (cumulative) for every hour over 30 that they stay hour of water (roll damage once per hour, starting at hour 31).
Planners: Ishi Tib are natural planners and organizers. At the time of character creation only, they may receive 2D for every 1d of beginning skill dice placed in bureaucracy, business, law enforcement, scholar or tactics skills (Ishi Tib still have the limit of beginning skill dice in a skill).


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