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Iyra iyra
Iyra society evolved technologically because of the Iyra's ability to use their tentacles to create tools and manipulate their environment. Today, this fact is reflected in the Iyra's rigid caste system, which is intricately linked to the number of tentacles possessed by individual Iyra. the greater the number of tentacles an individual has, the higher its status in Iyra society.

Iyra traders are found in many parts of the galaxy, though they prefer to remain in low to zero gravity environments (baring the availability of fresh water environs). When on dry land, the Iyra travel in floating ponds - repulsorsleds which contain large pools of water.

The Iyra trade aggressively with other species in the galaxy, though they prefer to visit planets with marine docking facilities. Although the Iyra have little trouble finding buyers for their wares, they seldom make favorable deals, and most species find Iyra merchants to be arrogant and distasteful. (This is no doubt due to the Iyra's inbred predjudice against beings who possess fewer than five limbs.)


Attribute Dice: 12D
Attribute Minimums / Maximums:
DEXTERITY: 2D / 4D
KNOWLEDGE: 2D / 4D
MECHANICAL: 1D+2 / 3D+2
PERCEPTION: 1D / 3D
STRENGTH: 2D / 4D
TECHNICAL: 2D / 4D
Size: 1 - 2 meters in diameter
Move: 12 / 15 (swimming), 3 / 5 (walking)
Homeworld: F'tral
Source: Galaxy Guide #4: Alien Races 2nd Edition p.56-58


Special Abilities:
Aquatic: Iyra are native to underwater conditions, breathe water and suffer no ill effects due to extremes in water pressure.
Tentacles: For each tentacle a Iyra usea in combat, add the following bonuses to its Strength, brawling,and brawling parryabilities: 2 tentacles: +1D, 3-4 tentacles: +2D, 5+ tentacles: +3D.
Water Reliance: Iyra must subtract -1D from all Dexterityskills when out of water.

Story Factors:
Caste System: Iyra automatically look down on any being that possesses fewer than five limbs


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