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Kalduu kalduu
The Kalduu are native to Ropagi II. They have transparent, hemispherical bodies and four tentacles streaming from underneath. They float on air and often travel in groups of three, moving in complete silence. Kalduu eat airborne bacteria as well as germs and viruses from their hosts, and breathe in carbon dioxide and exhale oxygen. Lacking vocal chords, the Kalduu communicate by telepathy. Reproduction is done by fission. The average Kalduu lives fro about 500 years.

Kalduu harness their mental powers by placing their tentacles on the temples and back of the neck of the recipient. They can then manifest their mental partner. They can also form a group mind if two or more of the creatures are within 60 meters of one another. This benefit extends to their hosts as well. A group mind shares their thoughts in seconds, no words or gestures need be included.

The near human Ropagu and the Kalduu are long-standing friends, enjoying a symbiotic relationship in which the Ropagu gain the benefit of the Kalduu intellect and medicinal services, and the Kalduu cosume the harmful viruses in the Ropagu's bodies (this is done when they use their tentacles to physically contact others).


Attribute Dice: 12D
Attribute Minimums / Maximums:
DEXTERITY: 3D / 5D
KNOWLEDGE: 4D / 6D
MECHANICAL: 1D / 2D
PERCEPTION: 2D / 6D
STRENGTH: 1D+2 / 3D
TECHNICAL: 1D / 4D
Size: 2 / 5
Move: 0.5 meters long
Homeworld: Ropagi II
Source: Alien Encounters p.78-79


Special Abilities:
Defensive Shield (external): A barrier of pure mental force is erected surrounding the character and anyone else within a two-meter radius. Strengthcode is increased by +2D if successful. Difficulty: Difficult. Ability Boost: When mind-linked with a human, the Kalduu are able to grant the recipient either an extra 1D of Perception, Knowledge,or Technicalability. This boost lasts for as long as the Kalduu remains in contact with the recipient, up to a peroid of 30 hours, after which they must rest for at least 10 hours.
Healing (external): Allows the Kalduu to speed up healing. Successful use of this power allows the character to make two natural healing rolls in a day. Difficulty: Easy.
Injure (external): Target is hit by a bolt of psychic energy doing 4D stun damage, resist with Perception. Difficulty: Moderate.
Intention Sense (internal): Kalduu may attempt to sense the nature of any action the target intends to take within the next few minutes. The basic natures are parlay, attack, flee, and wait. Difficulty: Moderate or target's Perceptionroll.
Memory Probe (internal): Allows Kalduu to search memories of target. The further back the memories, the greater the difficulty. Less than an hour ago: Very Easy; less than a week ago: Difficult. Target may resist with a Perceptionroll, getting a +2D bonus.
Mental Powers: Kalduu have mental powers, which are divided into two groups: internal manifestations, and external manifestations. As a rule, each Kalduu has one power from each group. Kalduu mental powers have an effective range of 10 meters and targets must be in visual range. Use a Kalduu's Perceptionfor ability checks.
Mind-link (internal): Allows two-way mental communication, even if recipient has no mental power. This is by far the most commonly used Kalduu internal power. This is not mind-reading, so those contacted by Kalduu only tell them what they wish. Targets who make a Moderate Perceptionroll can resist contact. If they are willing, the difficulty is Easy.


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