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Kerestians Kerestian
Savage hunters from a dying planet, the Kerestians are known throughout the galaxy as merciless bounty hunters. A handfull of Kerestians have recently been rescued from "lost" colony ships and awakened from cold sleep and are providing quite a contrast to their brutal and uncivilized fellows.

Nearly a century before their sun began to cool, the Kerestians launched several dozen colony ships. These starships, filled with Kerestians held in suspended animation in cryotanks, were aimed at distant stars that the species hoped to colonize. Due to the fact that they were travelling at sub-light speeds, these starships have yet to complete their millennia-long journeys.

A number of the Kerestian colony ships were destroyed by deep-space collisions or suffered systems failures, while others continue out into deep space. A few have been recovered. Their sleeping passengers are far different from those Kerestians known today: they are civilized, disciplined people who are stunned and saddened to learn that their home planet has all but died. They are shocked at the barbarity of their descendants.


Attribute Dice: 12D
Attribute Minimums / Maximums:
DEXTERITY: 2D / 4D+2
KNOWLEDGE: 1D / 3D+1
MECHANICAL: 1D / 2D+2
PERCEPTION: 2D / 4D
STRENGTH: 2D / 4D+2
TECHNICAL: 1D / 2D+2
Size: 1.8 - 2.5 meters tall
Move: 10 / 12
Homeworld: Kerest
Source: Galaxy Guide #12: Aliens: Enemies and Allies p.45-47


Special Skills:
(A) Darkstick: Time taken: one round. This skill is used to throw and catch the Kerestian darkstick. The character must have thrown weaponsof at least 4D to purchase this skill. The darkstickskill begins at the Dexterityattribute (like normal skills. Increase the difficulty to use the darkstick by two levels if the character is not skilled in darkstick. The weapon's ranges are 5-10/ 30/ 50 and the darkstick causes 4D+2 damage. If the character exceeds the difficulty by more than five points, the character can catch the darkstick on its return trip.


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