| Kian'thar |
 |
| While most Kian'thar are perfectly content with their uncomplicated society, nearly two million Kian'thar have left Shaum Hii to seek their fortune among the stars. Kian'thar make use of their unique abilties by serving as mediators or couselors, though some take advantage of their abilities to engage in criminal endeavors. |
| Attribute Dice: |
12D |
| Attribute Minimums / Maximums: |
| DEXTERITY: |
1D / 3D+2 |
| KNOWLEDGE: |
1D / 4D |
| MECHANICAL: |
1D / 4D+1 |
| PERCEPTION: |
2D / 4D+1 |
| STRENGTH: |
2D / 4D |
| TECHNICAL: |
1D / 3D |
| Size: |
1.8 - 2.1 meters tall |
| Move: |
9 / 12 |
| Homeworld: |
Shaum Hii |
| Source: |
Galaxy Guide #12: Aliens: Enemies and Allies p.49-50 |
Special Abilities: |
| Emotion Sense: |
|
Kian'thar can sense the intentions and emotions of others. They begin with this special ability at 2D and can advance it like a skill at doublethe normal cost for skill advancement; emotion sensecannot exeed 6D. When trying to use this ability, the base difficulty is Easy, with an additional +3 to the difficulty for every meter away the target is. Characters can resist this ability by making Perceptionor controlrolls: for every four points they get on their roll (round down), add +1 to the Kian'thar's difficulty number. |
Story Factors: |
| Reputation: |
|
People are often wary of the Kian'thars' ability to detect emotions. Assign modifiers as appropriate. |
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