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Flex-Armor
Flex-armor was designed to allow more movement than dura-armor. In addition, it could also be modified to increase protection against physical attacks. Though this did leave the suit defenseless against energy attacks, the Old Republic troops that originally wore flex-armor didn't seem terribly concerned; most battles leaned more towards physical weapons (slug-throwers, swords, and so on) than energy weapons. As a result, flex-armor remained popular until the energy-warfare and duraplas armor became more common.


Model: Drolan Plasteel TYI flex-armor
Type: Personal armor
Scale: Character
Availability: 3
Cost: 2,000 credits
Source: Gundark's Fantastic Technology: Personal Gear p.54


Gamemaster Notes:
Possible Modifications: Flex-armor can be reinforced with steel wire or mesh, thereby increasing its protection to +2D against physical strikes. Defense against energy attacks, however, is forfeited in the process. This alteration requires a Moderate armor repair roll and one day of time.

Notes:
Head, torso, arms, legs: +1D to all physical and energy attacks; -1D penalty to all Dexterity attribute and skill checks.


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