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Corellian SuperSuit V
During the Clone Wars the Corellian Armor Company developed a line of armor that became the now famous SuperSuit line. The SuperSuit V was the fifth design of that line. It insures that the wearer will never be weaponless. Even with the loss of the vibrosword and vibrodagers, the wearer still has their foot guards. Plus the wearer can hide six weapons on the inside of the shield.


Model: Corellian Armor Company SuperSuit Mk.V
Type: Military Armor
Protection: +2D physical, +2D energy. Shield (+2D physical, +1D energy) attributes added to armor when used (see notes).
Skill: Powersuit Operation
Scale: Character
Availability: 3, R
Cost: 200,000
Source: Richard Greenleaf


Notes:
  • The shield is not a force shield but rather a defensive device much like warriors used to carry. It is roughly rectangular in shape and is about 30.48 cm (12 in) wide by 40.64 cm (16 in) long. It is mounted to either arm gaurd by a shield attachment arm which extends when the armor wearer wishes to use the shield and retracts, pulling the shield up against the wearer's arm, when it is not in use. The shield's protective attributes are added to those of the armor when the shield is in use.
  • The armor is equipped with a vibrosword and a pair of vibrodaggers. The vibrosword is mounted on the opposite arm guard of the shield (the wearer's choice) and folds down over the hand for use. It does STR+5D damage. The vibrodaggers are sheathed in the front of the leg guards when not in use. They each do STR+3D+2 damage
  • The helmet is equiped with a tounge activated comlink and various sensors including light, heat, visual and audio. The sesors in the helmet add +1D to all blaster, gernade, melee combat, missile weapons, thrown weapons, and search rolls.
  • The arm guards have miniature motors for moving the vibrosword and shield. These are easily damaged, requireing 4D hours to fix and a Moderate armor repair roll.
  • With three claw-like toes on the end of each foot guard, each foot guard does STR+1D damage.
  • The Shield can caryy up to six concealed weapons.
  • The backpack/powerpack can carry up to 30 different items.
  • If the backpack/powerpack should become damaged, then the armor only offers +1D physical, +1 energy worth of protection. The wearer also suffers a -2D penalty to all Dexterity and Strength attribute/skill checks. If it should become destroyed, then there is a 1D chance it explodes and kills the wearer. Roll 1D, if the result is a 1 or a six, then the wearer dies in the explosion.
  • The shield can only be used to protect the wearer's front and the back of their head, and then only one place at a time. Thus it's attributes can only be added to attacks coming in at the area where it is being used to protect.


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