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Sliideptra
Sliideptras are large advanced annelidians that live among the tree limbs of the rain forests of Tel IV. Physically, sliideptras have a triple set of eyes on each side of their primitive head. The air sac which makes up most of the body's length, has Upwards of a dozen different separate compartments, each with a distinct set of pores used for expelling poison gas. They are normally pale white or a pale yellow color (the particular shade tends to be somewhat disturbing to Humans).

Hanging from their perches, they appear to be harmless larvae, or perhaps even cocoons that are bound to tree limbs by dozens of thin tendrils. In fact, they are deadly predators.

Their soft, boneless bodies form large sacs which the sliideptras fill with air. They then mix this air with a gas produced by highly specialized glands, creating a deadly contact poison. When a sliideptra, using its extremely sensitive vision, spies its prey (normally small mammals, although sliideptras have been known to attack the larger reptilians of Tel IV), it begins to make a low, humming sound. This sound attracts the prey to an open area directly below the sliideptra's perch.

When the prey is in position, the sliideptra quickly expels the cloud of poison gas, which paralyzes the prey and immediately begins dissolving the connective tissue within the body.

The sliideptra then begins to lower itself down to the prey by unrolling its tendrils (which afford it a range of vertical motion spanning up to seven meters). As the prey dies, the sliideptra hangs just above the carcass and extends its snout. From the snout, it spits thin streams of corrosive saliva which further dissolve the flesh of the prey.

At this point, the sliideptra must wait, hanging patiently above the carcass as the saliva continues its digestive processes. In approximately one hour, the flesh of the prey has reached a semi-liquid consistency, and the sliideptra can begin to ingest it, sucking the material up through its narrow, toothless mouth.

Once satiated, the sliideptra retracts its tendrils and rises back to its perch. The next morning, if the carcass remains, the sliideptra will lower itself and feed again, repeating this process every morning until the carcass has been completely consumed.

Although the sliideptra looks to be easy prey, it has no predators. Attacking a sliideptra when its air sac is full results in the sudden expulsion of poisonous gas, and, in many cases, the death of the attacker. The only way to avoid this type of attack is to strike immediately after the sliideptra has already expelled its poison gas but has not yet had enough time to generate a sizeable dose of poison (which takes about 50 hours). However, even during this vulnerable period sliideptra are rarely attacked because their flesh is as poisonous as their attack gas and any creature that consumes a sliideptra soon dies.

While sliideptra are capable of moving slowly along the tree limbs (moving their tendrils in an undulating motion), they rarely do so, preferring instead to hang from the same perch for their entire adult lives.

The mating behaviors of sliideptras are unusual in that they mate during their larval stage, when they are much smaller and more mobile than adult members of the species. During this short mating period, the juvenile sllideptras - who are hermaphroditic - exchange gametes with one another, but no fertilization occurs. Instead, the gametes are stored within the body and mixed with the creature's own gametes to produced fertilized eggs.

The Empire has collected many sliideptra for use in experiments and research concerning chemical warfare. Their research produced the paralytic grain mold that decimated Keresia, as well as the biological self-destruct mechanism used by many Imperial spies.

The homeworld of the sliideptra, Tel IV, is currently occupied only by a small group of Ho'Din research scientists. They have developed a serum that is effective against the sliideptra poison, but they have not let that information be known since the Ho'Din fear retribution from the Empire if the existence of the serum becomes known.


Type: Arboreal invertebrate carnivore
Size: 40 centimeters
Move: 2
Scale: Character
Source: Creatures of the Galaxy p.67-68
DEXTERITY: 1D
PERCEPTION: 3D
STRENGTH: 1D


Special Abilities:
Poison Spray: The poison of a sliideptra is a potent toxin (causes 7D damage). The sliideptra is only able to make this poison attack once every 50 hours. Characters who fail their Strength rolls by more than 15 points die from the poison. Characters who fail their Strength rolls by one to 14 points suffer neural damage (damaging the brain's ability to control muscles), resulting in a -1D penalty on all Dexterity, Mechanical, Strength and Technical tasks (in addition to normal damage); this penalty lasts until a medpac is used (Very Difficult first aid difficulty). For every five hours that passes between the time of contact with the poison and a successful healing attempt, the penalty increases by an additional -1D. When the Dexterity penalty is equal to the character's Dexterity, the character is totally paralyzed and cannot move. In addition, all characters who come in contact with the poison will suffer cosmetic damage to the exposed skin - the poison produces a permanent bald spot covered by smooth, pinkish scar tissue.

Successful application of a medpac will counteract the effects of the poison, but it will not eliminate the poison from the character's system. For a week following the treatment, once every 20 hours following the application of the medpac, the character must make an Easy Strength roll. Characters who fail this roll suffer the effects of the neural damage again and can only be healed through the application of advanced medicine.

Completely eliminating the poison from a character's system is a Moderate medicine task requiring access to commonly available serum antibodies or an Easy Ho'Din herbal medicines task.
Wide Angle Vision: The well-developed eyes of sliideptras give them a +2D bonus to Perception for all tasks involving sight.


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