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Absorb / Dissipate Energy



Control Difficulty:
Sunburn - Very Easy; intense sun - Easy; solar wind - Moderate; radiation storm - Difficult. Characters may use this power for energy attacks, such as blaster bolts and Force lightning - the difficulty is moderate plus the damage roll of the attack.

The power can be kept "up" as long as the source of energy is constant- it may not be kept "up" for blaster bolts or Force lightning.

Effect:
This power allows the Jedi to absorb or dissipate energy, including light, heat, radiation and blaster bolts. A successful control roll means that the energy is dissipated. If the user fails the roll, he takes full damage from the energy.

The character must activate the power in the same round to absorb the blaster bolt or Force lightning - the character must be able to roll the power before the attack lands. He can't use this power after the attack has hit.

Source: Star Wars the Roleplaying Game Second Edition p.148


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