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Command
Time Taken: One round.

Command is a measure of a character's ability to convince gamemaster characters and subordinates to do what they are told. Command is most often used in a combat situation, such as a squad leader commanding his troops or a Star Destroyer captain telling his gunners which enemy ship to target. Command is also the skill used when coordinating work forces, such as the manufacture of ship in space dock and other complex operations. For more information on how command works, see Combining Actions.



Difficult:
Characters are skeptical of you (a group of Ewoks who have caught you in a trap)

Easy:
Characters have some reasons to obey (a group of Rebels from different units whom you are organizing to resist an Imperial attack)

Heroic:
Characters have no reason at all to listen to you a stormtrooper who thinks you're a general - a Rebel general)

Moderate:
Characters have no reason to disobey (a crowd of civilians being told to "move along" after an accident)

Very Difficult:
Characters have every reason to be suspicious (stormtroopers when you're found in a known Rebel area)

Very Easy:
Characters have every reason to obey (a stormtrooper who thinks you're an admiral)

Source: Star Wars the Roleplaying Game Second Edition p.83


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