| Control Pain |
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Control Difficulty: |
Very Easy for wounded or stunned characters, Easy for incapacitated characters, Difficult for mortally wounded characters.
The power can be kept "up," so the character can ignore the pain of injuries for a long period of time. However, whenever the character is injured again, the Jedi must make a new control pain roll, with the difficulty being the new level of injury. |
Effect: |
A wounded Jedi who controls pain can act as if he has not been wounded starting with the round after the power roll has been made. The wound is not healed, but the character doesn't suffer the penalties of being wounded: a wounded Jedi doesn't lose 1D from all actions; an incapacitated character can still act normally, as can a mortally wounded character. This power can also be used to shrug off any stun results.
However, the character is still injured, and thus is prone to getting worse, even if the Jedi feel the pain. For example, a wounded character who is wounded would still become incapacitated. Mortally wounded Jedi still have to make the same rolls as other mortally wounded characters. |
| Source: |
Star Wars the Roleplaying Game Second Edition p.148 |
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