| Rage |
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Control Difficulty: |
| Difficult |
Effect: |
Rage allows a character to feel the great influence of the dark side. It functions counterpart to emptiness.
The character must tense himself completely, and allow the mindless rage of the dark side to possess him. When using this power, a character will appear lifeless. The Force-user is amplifying the negative aspects of his personality, leaving his face clenched in a rictus of horror and fear.
A character must determine how long he wishes to be in rage when he enters the trance. Barring an attack or the arrival of a specific person, the Jedi stays in the trance for the chosen duration. The Jedi must make a Difficult control roll for every four hours in the trance or he suddenly awakens.
When the Jedi leaves this state, she receives a +10 bonus to all Force skill rolls for a period equal to the time spent in rage. After the bonus has subsided the character takes one die of damage for every two hours he was in the trance.
Like emptiness, rage makes characters oblivious to their surroundings; they are rendered immobile. Unlike emptiness, however, characters in this state strongly exude the dark side. This internal focusing even provides some protection against others using the Force to manipulate them in some way. Add the rage control roll to the difficulty of the Force power employed by the "attacking" character.
Characters dehydrate and hunger twice as quickly using rage, and are even more susceptible to damage (-1D to strength for resisting physical and energy damage). Characters who plan an extended trance require intravenous nourishment.
In rage, the character is less oblivious to his surroundings than a Jedi in emptiness. For example, any physical contact by a living being may revive them (the Jedi must make a Moderate control roll) and provoke an instant berserker-like attack, regardless of who the person is. The character must then make a Difficult control roll to cease the attack before the "offending" character is killed.
A character using rage can choose to anticipate the arrival of a foe. He must make a Difficult sense roll (modified by relationship) with the life sense power at the time he enters rage. This allows him to instantly awaken (Easy control roll) if the expected person comes within five meters of the person in rage.
This power may be used in preparation for the transfer life power. When a raged person uses transfer life, his original body is instantly and completely consumed by the dark side, often bursting into blue flames. For every three points by which the control roll exceeded the rage difficulty, the body does 1D damage upon explosion (three-meter blast radius). |
Gamemaster Notes: |
| Warning: A Jedi who uses this power gains a Dark Side Point. |
Required Powers: |
| Hibernation trance |
| Source: |
Tales of the Jedi Companion p.46 |
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