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Remain Conscious



Control Difficulty:
Easy for stunned characters, Moderate for incapacitated characters, Difficult for mortally wounded characters.

Effect:
Remain conscious allows a Jedi to remain conscious even when he has suffered injuries which would knock him unconscious. In game terms, when a character with this power suffers this kind of injury, they lose all of their actions for the rest of the round, but they are still conscious (normal characters automatically pass out). On the next round, the character may attempt to activate the power - this must be the first action of that round; the Jedi cannot even dodge or parry.

If the roll is unsuccessful, the characters passes out immediately. If the roll is successful, the Jedi can do any one other action that he has declared for that round - often the character will attempt to control pain so that he will be able to remain conscious. After that other action has been completed, the Jedi will lapse into unconsciousness, unless he has activated control pain or done something else that will keep the character conscious.

Required Powers:
Control Pain

Source: Star Wars the Roleplaying Game Second Edition p.149


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