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Shift Sense



Effect:
The character may shift his senses as to detect phenomena of a different type than normal; shifting eyesight to the infrared spectrum, setting olfactory nerves to detect specific chemical combinations, or hearing frequencies above or below normal range for his species. This power counts as a skill use for determining die code penalties.

Please note that this power is exceptionally useful in some aspects, but fairly limited in others. For example, a Jedi may detect comm. frequencies, but that does not mean the Jedi may listen in on those transmissions. The Jedi will be able to detect that a transmission is present, but may not necessarily be able to locate the signals source, and certainly will not be able to decode the information carried by the transmission.

Required Powers:
Magnify senses. This power may be kept up.

Sense Difficulty:
Moderate for simple phenomena (such as heat or simple scents); Difficult for more uncommon phenomena (such as comm. Frequencies, infrared radiation); Very Difficult for specific, complex phenomena (such as setting olfactory nerves to detect the presence of Tibanna gas)

Source: Tales of the Jedi Companion p.51


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