| Shift Sense |
 |
| |
Effect: |
The character may shift his senses as to detect phenomena of a different type than normal; shifting eyesight to the infrared spectrum, setting olfactory nerves to detect specific chemical combinations, or hearing frequencies above or below normal range for his species. This power counts as a skill use for determining die code penalties.
Please note that this power is exceptionally useful in some aspects, but fairly limited in others. For example, a Jedi may detect comm. frequencies, but that does not mean the Jedi may listen in on those transmissions. The Jedi will be able to detect that a transmission is present, but may not necessarily be able to locate the signals source, and certainly will not be able to decode the information carried by the transmission. |
Required Powers: |
| Magnify senses. This power may be kept up. |
Sense Difficulty: |
| Moderate for simple phenomena (such as heat or simple scents); Difficult for more uncommon phenomena (such as comm. Frequencies, infrared radiation); Very Difficult for specific, complex phenomena (such as setting olfactory nerves to detect the presence of Tibanna gas) |
| Source: |
Tales of the Jedi Companion p.51 |
These pages are in no way endorsed or sponsored by Lucasfilm Ltd or West End Games. |
| ®, TM & © Lucasfilm Ltd. (LFL). All rights reserved. Trademarks of LFL used by West End Games under authorization. |
|
|