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Hit Bonus
To reward players for excellent shots, I use a bonus for damage. This also makes battles more realistic because being shot in the throat will do more damage as being shot in the foot. When the player (or NPC) rolls twice the difficulty to hit, they then may roll twice the number of dice for damage. When they roll four times the difficulty to hit, they may roll three times the number of dice for damage.



Source: Benjamin Ellefson


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