| For encounter, roll 2 six sided dice and read each number separately. For crowded places, subtract 1 from the first die. For deserted places, add 2 to the first die. Results ending in 0 become 1 and results ending in 8 become 7. |
| 11-12 | Pick Pocket | Someone attempts to pick the pocket of one of the characters. Roll on NPC generation chart for stats. |
| 13 | Protest | A protest breaks out in front of the characters. |
| 14 | Riot | A riot breaks out in front of the characters. |
| 15-16 | Witness Crime | Characters witness a crime happen before their eyes. Roll 1 six sided die for crime. 1 Assault 2 Hit and Run 3 Mugging 4 Pick Pocketing 5 Stormtroopers beating innocent 6 Theft |
| 21-22 | Attacked | Someone picks a fight with one of the characters. |
| 23-24 | Bounty Hunter | The characters encounter a Bounty Hunter. Roll 1 six sided die for reaction. 1 Harasses other person 2 Harasses charcters 3 Questions NPC about characters 4 Questions Characters About NPC 5 Attacks NPC 6 Attacks Characters |
| 25-26 | Haggler | Someone approaches the characters trying to sell something to them or buy something from them. |
| 31-32 | Con Man | The characters are approached by a con man. |
| 33 | Cry for Help | Someone approached the characters asking for Help. Roll 1 six sided die for reason. 1 Kidnapped 2 Extortion 3 Murded 4 Lost 5 Theft 6 Imperials |
| 34 | Enemy | The characters run into an enemy of theirs. |
| 35 | Old Friend | Characters run into an old friend. |
| 36 | Propositioned | The characters are offered a job. |
| 41-46 | Imperial | Characters are harassed by Imperials. Roll 1 six sided die for reaction. 1 Question characters about NPC 2 Confiscate characters weapons 3 Fine character for minor infraction 4 Confiscate equipment of characters 5 Arrest characters 6 Attack characters |
| 51 | Accident | The characters get into an accident. |
| 52 | Crazy NPC | The characters are approached by a crazy NPC. Roll 1 six sided die for type. 1-3 Beggar 4 Thinks characters are girlfriend/pet 5 Claims to be someone important 6 Talking to air/walls/etc. |
| 53 | Droid | The characters encounter a droid. Roll on NPC generation chart for details. |
| 54 | Local Police | The characters are harassed by the local police. Roll 1 six sided die for reaction. 1 Harrass and let go 2 Confiscate equipment of characters 3 Question characters about NPC 4 Fine characters for minor infraction 5 Confiscate characters weapons 6 Arrest characters |
| 55 | Natural Disaster | A natural disaster strikes where the characters are. Roll 1 six sided die for disaster. 1 Earthquake 2 Tornado/hurricane 3 Flood 4 Electric Storm (all electric equipment malfunctions) 5-6 Thunder storm |
| 56-63 | Mugged | The Characters are mugged. Roll on NPC generation chart for thug stats |
| 64 | Animal | The characters encounter an animal. Roll 1 six sided die for reaction. 1-2 Runs away 3 Ignores the characters 4 Follows the characters 5 Freezes in fear 6 Attacks |
| 65 | Discover Secret | The characters discover something unusal. Roll 1 six sided die for discovery. 1-4 Money 5 Explosive set to go off 6 Secret base (Imperial/Rebel/Criminal) |
| 66 | Victim | The characters stumble across the victim of a crime. |
| 71 | Predator | The characters are attacked by a predatory animal. |
| 72 | Scout | The characters bump into a scout on patrol. Roll 1 six sided die for type. 1 Corporate 2-3 Hunter 4 Imperial 5 Organized Crime 6 Rebel |
| 73-74 | Tracks | One of the characters notices a set of tracks. |
| 75 | Trap | The charactersare caught in a trap. Roll 1 six sided die for type. 1-2 Mine 3 Net 4 Pinchers 5 Pit 6 Rope |
| 76 | Ruins/Wreckage | The characters stumble across Destroyed wreckage or ruins. Roll 1 six sided die for type. 1 Abandoned/destroyed Homestead 2 Ancient Ruins 3 Capital Starship Wreckage 4 Forgotten battlefield 5 Starfighter/transport Wreckage 6 Vehicle Wreckage |