Rebel Roleplayers Alliance
Rebel Roleplayers Rebel Sympathizers Game Database Holonet Guestbook

CarrackLC
Carrack-Class Light Cruiser
An old yet reliable ship in the Imperial fleet is the Damorian Manufacturing Corporation's Carrack-class Light Cruiser. This vessel's turbolaser batteries allow the Carrack to engage larger opponents with a reasonable chance of success. Backing up the heavy guns are a number of smaller laser cannons for point defense against starfighters and missiles. Refitted vessels have also been equipped with tractor beam projectors.

Layered bulkheads and compartmentalization, combined with a unique modular life support system, assures maximum crew survival in case of hull breachings. On numerous occasions, Imperial salvage craft have retrieved Carrack debris and found live crew members on board. These bulkheads also lend strength to the hull, allowing a Carrack to survive an attack that would destroy a similarily-sized vessel.

Compartmentalization does have one major drawback, though. Such a defense system takes up an inordinate amount of space. as a result, the Carrack-class is one of the largest light cruisers not equipped with internal hangar bays. Instead, each Carrack carries four TIE recon starfighters docked on an external rack. These small ships are used for courier missions and scouting duty.

To compensate for the lack of starfighter support, Carrack cruisers are equipped with powerful engines that make them among the fastest of the Empire's capital ships.

Current doctrine teams these cruisers with smaller vessels and assigns them to patrol duty in pacified or semi-pacified sectors. They also serve as personal transports for important planetary governors and Moffs.


Craft: Damorian Manufacturing's Carrack
Type: Light Cruiser
Scale: Capital
Length: 350.0 meters
Crew: 1,092
Troops: 142
Nav Computer: Yes
Hyperdrive: No
Hyperdrive Backup: No
Space: 8
Atmosphere: 175; 500 kmh
Maneuver: 2D
Hull: 5D
Shields: 2D+2
Source: Imperial Sourcebook First Edition p.58-59

Converted to 2nd Edition using: Star Wars the Roleplaying Game Second Edition p.164-165



Weapons:
Type: 10 Heavy Turbolasers (fire separately)
Control: 1D
Space: 3-15 / 35 / 75
Atmosphere Range: 300-1.5km / 3.5km / 7.5km
Damage: 7D
Scale: Capital

Type: Five Tractor Beam Projectors
Control: 2D
Space: 1-5 / 15 / 30
Atmosphere Range: 100-500 / 1.5km / 3km
Damage: 4D
Scale: Capital

Type: 20 Laser Cannons (fire separately)
Control: 3D
Space: 1-3 / 12 / 25
Atmosphere Range: 100-300 / 1.2km / 2.5km
Damage: 2D
Scale: Starfighter


Send Comments Return to the Base Rebel Roleplayers Alliance Member Sign-in Join the Rebellion


These pages are in no way endorsed or sponsored by Lucasfilm Ltd or West End Games.
®, TM & © Lucasfilm Ltd. (LFL). All rights reserved. Trademarks of LFL used by West End Games under authorization.