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CorellianGunship
Corellian Gunship
The Corellian Engineering Corporation has always been known for the versatility of their designs. Most craft are easily adaptable to a variety of missions - combat, escort, transport, or freight hauling. However, such is not the case with the Corellian Gunship. Unlike its close cousin, the Corellian Corvette, the gunship is geared entirely for combat.

There is little room for storage, passengers, or even troops aboard the ship. The gunship is designed to be fast and carry tremendous firepower. The Gunship's engines take up almost half of the ship's area; most of what's left is weaponry and shielding.

The gunners are the key to the gun ship's success. If they work together and utilize the vessel's tremendous weapons to their utmost capabilities, they can surround the ship with a nearly impenetrable barrier of laser fire, doing real damage to any starfighter squadrons who dare attack. However, each of the Gunship's batteries is manually operated and cannot be controlled from the bridge. Coordination of fire is difficult - for untrained crews, all but impossible to master.

For its size and speed, there is no better anti-starfighter platform than the Corellian Gunship.


Craft: Corellian Engineering Corporation Gunship
Type: Mid-sized anti-starfighter starship
Scale: Capital
Length: 120.0 meters
Crew: 35
Passengers: 10
Cargo Capacity: 300 metric tons
Consumables: 8 months
Nav Computer: Yes
Hyperdrive: No
Hyperdrive Backup: No
Space: 7
Atmosphere: 160; 460 kmh
Maneuver: 2D+1
Hull: 4D+2
Shields: 2D+1
Source: Rebel Alliance Sourcebook First Edition p.60-63

Converted to 2nd Edition using: Star Wars the Roleplaying Game Second Edition p.164-165



Weapons:
Type: 8 Double Turbolaser Cannons (fire separately)
Control: 3D
Space: 1-3 / 12 / 25
Atmosphere Range: 100-300 / 1.2km / 2.5km
Damage: 4D+2
Scale: Starfighter

Type: 6 Quad Laser Cannons (fire separately)
Control: 3D
Space: 1-3 / 12 / 25
Atmosphere Range: 100-300 / 1.2km / 2.5km
Damage: 5D
Scale: Starfighter

Type: Four Concussion Missile Tubes (fire separately)
Control: 3D
Damage: 9D


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