Rebel Roleplayers Alliance
Rebel Roleplayers Rebel Sympathizers Game Database Holonet Guestbook

Dreadnaught
Dreadnaught Cruiser
Introduced to the Galaxy before the Clone Wars, the Dreadnaught-class Heavy Cruiser was the largest vessel of its time. In fact, these are among the oldest ships still seeing active service in some parts of the Empire.

Originally, the Navy had planned to phase out the Dreadnaught. Citics pointed out such flaws as slow speeds, weak shielding, inefficient power generators, low fire power, and high crew needs. Economics has won out though, so far, as the Navy has found it more cost-effective to refit these ships than to build totally new vessels.

Because of their slower speeds, these ships were originally equipped with an enormous amount of cargo space for food and supplies during long missions. As technology improved, faster hyperdrive engines made most of this space unnecessary. Now these areas have been converted into TIE hangar bays. Dreadnaughts typically carry a full squadron of TIE starfighters.

Dreadnaughts perfom a number of duties within the Empire. They are used to maintain an Imperial presence in the Outer Rim Territories, as convoy escort vessels, and in the pacification of low technology worlds.

The biggest drawback for this class of Heavy Cruiser is its reliance on manual technology. While the newer vessels have minimal crews supported by a heavy concentration of Droid technology, even the refitted Dreadnaughts need more actual crewmen than any other vessel currently in Imperial service.


Craft: Rendili StarDrive's Dreadnaught
Type: Heavy Cruiser
Scale: Capital
Length: 600.0 meters
Crew: 16,204
Troops: 3,000
Nav Computer: Yes
Hyperdrive: No
Hyperdrive Backup: No
Space: 4
Atmosphere: 105; 300 kmh
Maneuver: 1D
Hull: 5D+2
Shields: 2D+1
Source: Imperial Sourcebook First Edition p.57-58

Converted to 2nd Edition using: Star Wars the Roleplaying Game Second Edition p.164-165



Weapons:
Type: 10 Laser Cannons (fire separately)
Control: 3D
Space: 1-3 / 12 / 25
Atmosphere Range: 100-300 / 1.2km / 2.5km
Damage: 2D
Scale: Starfighter

Type: Quad Laser Cannons (fire separately)
Control: 2D
Space: 1-3 / 12 / 25
Atmosphere Range: 100-300 / 1.2km / 2.5km
Damage: 4D
Scale: Starfighter

Type: 10 Turbolaser Batteries (fire separately)
Control: 1D
Space: 3-15 / 35 / 75
Atmosphere Range: 300-1.5km / 3.5km / 7.5km
Damage: 7D
Scale: Capital


Send Comments Return to the Base Rebel Roleplayers Alliance Member Sign-in Join the Rebellion


These pages are in no way endorsed or sponsored by Lucasfilm Ltd or West End Games.
®, TM & © Lucasfilm Ltd. (LFL). All rights reserved. Trademarks of LFL used by West End Games under authorization.