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Marauder Corvette
Marauder Corvettes form an important part of the Picket Fleet's patrol system by jumping from system to system to perform quick scans for unregistered ships. While Marauders lack the weaponry of Victory Star Destroyers or the Invincibles, they are capable of holding their own against pirates and smugglers. These ships are typically equipped with one squadron of Authority IRD fighters (12 ships) as well as two platoons (eight squads of ten soldiers each; each squad has a heavy repeating blaster, with each platoon having an armored repulsor transport with artillery batteries) and an armored troop transport shuttle.

The Marauders design was a victim of the Republic's bureaucracy. The ship was developed by Republic Sienar Systems, but it was passed over in favor of other designs. Republic Sienar recouped some of its money through sales to small systems navies, but the ship was a major failure for Republic. The Marauder was to be officially discontinued, but the Authority offered to buy the design and produce the ship internally. In Authority service, Marauders are often sent to isolated systems that are a tempting target for pirates and outlaw bands. They are used to try to patch the gaps in the Authority's patrol network.

Marauders figured prominently in two of Han Solo's exploits within the Sector. First, a Marauder was responsible for dispatching the IRD fighters that attacked Jessa's outlaw-tech base. Second, Marauder vessel attached itself to Stars' End after the prison tower had been blown off the surface of Mytus VII and inadvertently provided escape for the prisoners of Stars' Ends'.


Craft: Republic Sienar Systems Marauder-class Corvette
Type: Combat cruiser
Scale: Capital
Length: 195.0 meters
Skill: (S) Capital Ship Piloting: Marauder
Crew Skill: Astrogation 2D+2, capital ship gunnery 3D+2, capital ship piloting 3D+2, capital ship shields 3D, sensors 3D+1
Crew: 129, gunners: 48, skeleton: 52/ +10
Troops: 40
Cargo Capacity: 300 metric tons
Consumables: 3 months
Nav Computer: Yes
Hyperdrive: No
Hyperdrive Backup: No
Space: 5
Atmosphere: 295; 850 kmh
Maneuver: 2D+1
Hull: 3D+2
Shields: 2D+1
Cost: Not disclosed to the public
Source: Han Solo and the Corporate Sector Sourcebook p.94-95

* Double Turbolaser Cannon Fire Arcs: 2 front, 2 left, 2 right, 2 rear
* Tractor Beam Projector Fire Arc: 2 front, 1 rear

Sensors:
Passive: 40 / 1D
Scan: 80 / 1D+2
Search: 100 / 2D+2
Focus: 5 / 3D+1

Weapons:
Type: 8 Double Turbolaser Cannons
Skill: Capital Ship Gunnery
Control: 3D
Space: 3-15 / 35 / 70
Atmosphere Range: 300-1.5m / 3.5km / 7km
Damage: 5D

Type: 3 Tractor Beam Projectors
Skill: Capital Ship Gunnery
Control: 2D
Space: 1-5 / 15 / 30
Atmosphere Range: 2-10m / 30 / 60km
Damage: 4D


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