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Mon Calamari Star Cruiser
The Mon Calamari provided the Rebel Alliance with virtually the only star cruisers in their fleet, and they were instrumental in the Battle of Endor, as well as numerous other battles. Cobbled together from Mon Cal exploration vessels, the ships have proven surprisingly effective in combat. Their main advantage is that the crews have better training.


Craft: Mon Calamari MC80 Star Cruiser
Type: Star Cruiser
Scale: Capital
Length: 1200.0 meters
Skill: (S) Capital Ship Piloting: Mon Calamari Cruiser
Crew Skill: Starship piloting 5D+2, starship shields 5D, starship sensors 3D+1, astrogation 4D, capital ship gunnery 5D
Crew: Skeleton: 1,230 with Command 6D; Total crew: 5,402
Troops: 1,200
Cargo Capacity: 20,000 metric tons; 5,000 cubic meters
Consumables: 2 years
Nav Computer: Yes
Hyperdrive: No
Hyperdrive Backup: No
Space: 6
Maneuver: 2D
Hull: 6D
Shields: 3D
Source: Star Wars the Roleplaying Game Second Edition p.119

* Ion Cannon Fire Arcs: 8 front, 4 left, 4 right, 4 back
* Mon Cal star cruisers have 6D of back-up shields. When a die of shields is lost, if the shield operators can make an Easy starship shields total, one of the backup die codes of shields can be brought up to increase the shield back to 3D.
* Tractor Beam Projector Fire Arcs: 4 front, 1 left, 1 right
* Turbolaser Batteries Fire Arcs: 12 front, 12 left, 12 right, 12 back

Sensors:
Passive: 40 / 1D
Scan: 60 / 2D
Search: 120 / 3D
Focus: 5 / 4D

Weapons:
Type: 48 Turbolaser Batteries (fire separately)
Crew: 1 to 3
Skill: Capital Ship Gunnery
Control: 2D
Space: 3-15 / 35 / 75
Atmosphere Range: 6-30m / 70km / 150km
Damage: 4D

Type: 20 Ion Cannons (fire separately)
Crew: 1 to 7
Skill: Capital Ship Gunnery
Control: 3D
Space: 1-10 / 25 / 50
Atmosphere Range: 2-20m / 50km / 100km
Damage: 3D

Type: 6 Tractor Beam Projectors (fire separately)
Crew: 1 to 10
Skill: Capital Ship Gunnery
Control: 2D+2
Space: 1-5 / 15 / 30
Atmosphere Range: 2-10m / 30km / 60km
Damage: 4D


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