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BulkCruiser
Rebel Carrier Cruiser
Bulk Cruisers are among the most common capital starships seen throughout the galaxy. They are employed by numerous planetary and local governments as well as by larger corporations in the Corporate Sector. Typically, these are star systems or corporations which receive minimal Imperial protection, and have received permission to deploy their own forces to defend against smuggling, piracy, Alliance attacks, and other profit-driven enterprises. Several of these vessels have since defected to the Alliance.

Though of course happy to receive any ships, the Alliance fleet techs and tacticians have at times almost wished that these cruisers hadn't shown up. They are slow, old, break down with alarming frequency and are expensive to run - a nightmare to make battleworthy.

In many cases, the necessary modifications simply are not worth the cost and effort. The ships are simply too untrustworthy to put into battle against the Imperial Navy. Instead, many of these cruisers have been assigned to transport escort work.

Other cruisers have been converted into starfighter carriers. This is a much cheaper and faster fix involving turning large areas of the ship into docking bays and repair facilities. Carrier Cruiser commanders are taught to use their fighter squadrons, and can dock two standard transports at a time on the docking couplers on the cruiser's belly.


Craft: Rendili Star Drive's Neutron Star
Type: Modified Bulk Cruiser
Length: 600.0 meters
Crew: 2,050
Troops: 200
Cargo Capacity: 5,000 metric tons
Consumables: 1 year
Nav Computer: Yes
Hyperdrive: No
Hyperdrive Backup: No
Space: 4
Atmosphere: 105; 300 kmh
Maneuver: 1D
Hull: 5D
Shields: 2D
Source: Rebel Alliance Sourcebook First Edition p.59-60

Converted to 2nd Edition using: Star Wars the Roleplaying Game Second Edition p.164-165



Weapons:
Type: 30 Quad Laser Cannons (fire separately)
Control: 2D
Space: 1-3 / 12 / 25
Atmosphere Range: 100-300 / 1.2km / 2.5km
Damage: 4D
Scale: Starfighter

Type: Two Tractor Beam Projectors
Control: 2D
Space: 1-5 / 15 / 30
Atmosphere Range: 100-500 / 1.5km / 3km
Damage: 4D
Scale: Capital


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