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Z10Seeker
Starfeld Z-10 Seeker
The Z-10 Seeker was originally designed and marketed as a scouting/ trade vessel, ideal for inexpensive expeditions into unexplored space. Because it didn't take off in that market, Starfeld Industries sold it elsewhere, and Z-10s can now be found pulling duty as reconnaissance scouts, and blockade runners.

The Z-10's superior agility, high realspace and hyperspace speed, and low crew overhead make it an excellent choice for enterprising traders trying to maintain a tight schedule and avoid navigational and predatory delays. In addition, the Z-10 has an excellent sensor package, originally intended for the ship's scouting mission, but equally useful to the customers in its new niche markets.

The ship is hardly without flaws, however. Economy of design dictated that the only weapon, an autoblaster, run its targeting subroutine off the sensor package. If the snsor package is disabled, the gin loses all fire control, and if the guns are damaged, the sensor package tends to shut down due to targeting computer feedback. This is compounded by the mediocre hull strength and lack of shield generators. The Z-10 is not combat vessel and best with trouble by avoiding it.


Craft: Starfeld Industries Z-10 Seeker
Type: Small scouting vessel
Scale: Starfighter
Length: 20.3 meters
Skill: (S) Space Transports: Z-10 Seeker
Crew: 1
Passengers: 2
Cargo Capacity: 45 metric tons
Consumables: 2 months
Nav Computer: Yes
Hyperdrive: No
Hyperdrive Backup: No
Space: 7
Atmosphere: 350; 1000 kmh
Maneuver: 3D
Hull: 3D
Cost: 86,000 (new), 69,000 (used)
Source: Stock Ships p.13-15

* Autoblaster Fire Control 0D if sensors inoperable.

Sensors:
Passive: 20 / 1D
Scan: 40 / 1D+2
Search: 65 / 2D
Focus: 3 / 3D

Notes:
All difficulty numbers to modify the Z-10 add +10. Without cargo pods Space increases +2 and Maneuverability increases 1D+1

Weapons:
Type: Autoblaster
Fire Arc: Front
Skill: Starship Gunnery
Control: 2D
Space: 1-3 / 10 / 20
Atmosphere Range: 100-300m / 1km / 2km
Damage: 3D+1


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