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StrikeMC
Strike Cruiser
Loronar's Strike-class Cruiser has been called the fleet's best kept secret. While every smuggler and Rebel knows to avoid Star Destroyers, the fighting capacity of the Strike Cruiser comes as quite a surprise to many.

Loronar has designed a vessel that can be mass produced in a limited amount of time, due to the prefabricated nature of its component sections. Not only does this procedure reduce construction time, it also dramatically lowers the cost of each vessel.

Each Strike Cruiser can carry a company of troops, two AT-ST's and one AT-AT walker for ground assault missions. Its small but functional hanger bay houses one squadron of TIE fighters.

Because of its modular design, a Strike Cruiser can be easily modified for specific missions. Those specialized vessels currently in service include prefab garrison deployers, troop transports, TIE launch platforms, heavy vehicle recovery, and planet assault vessels that can carry up to five walkers.

While the benefits of its design are obvious, the Strike Cruiser has some glaring weaknesses. The modular design means that entire systems or weapons batteries can be knocked out by a single, well-placed hit.


Craft: Loronar Strike Cruiser
Type: Strike-class Medium Cruiser
Scale: Capital
Length: 450.0 meters
Crew: 2,112
Troops: 340
Nav Computer: Yes
Hyperdrive: No
Hyperdrive Backup: No
Space: 6
Atmosphere: 140; 400 kmh
Maneuver: 2D
Hull: 6D
Shields: 2D+2
Source: Imperial Sourcebook First Edition p.51,54

Converted to 2nd Edition using: Star Wars the Roleplaying Game Second Edition p.164-165



Weapons:
Type: 20 Turbolasers (fire separately)
Control: 2D
Space: 3-15 / 35 / 75
Atmosphere Range: 300-1.5km / 3.5km / 7.5kkm
Damage: 5D
Scale: Capital

Type: 10 Turbolaser Batteries (fire separately)
Control: 1D
Space: 3-15 / 35 / 75
Atmosphere Range: 300-1.5km / 3.5km / 7.5km
Damage: 7D
Scale: Capital

Type: 10 Ion Cannons (fire separately)
Control: 4D
Damage: 4D

Type: 10 Tractor Beams
Control: 2D
Space: 1-5 / 15 / 30
Atmosphere Range: 100-500 / 1.5km / 3km
Damage: 4D
Scale: Capital


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