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VictorySD
Victory-Class Star Destroyer
Technological advancement is a byproduct of war. The battle-marred era marked by the Clone Wars saw the creation of bigger, faster, more heavily armed and armored combat vessels. The best of this bumper crop was the Victory-class Star Destroyer.

Designed by Republic engineer Walex Blisses, the Victory was commissioned into service as the wars were drawing to a close. Consequently, though these ships saw little action during the wars, they formed the bulk of the Republic Navy for years following. For a time it seemed these vessels would be replaced by the larger, newer Imperial-class Destroyers, but since the Rebellion moved into full swing the Victory has served in the defense of the Empire.

The Victory Star Destroyer carries out three standard mission types: planetary defense, planetary assault and troop support, and ship-to-ship combat. It is much better at the first two than the latter. One of this vessel's most powerful advantages is its ability to enter the upper levels of a planet's atmosphere - something the newer Star Destroyers cannot do. This permits precision ground attacks and the pursuit of smaller craft hoping to escape by diving toward a planet.

The Victory-class vessel's main deficiency is its slow sublight speed. However, it does have rapid hyperspace capabilities and can make jumps quickly. To augment its slow speed, the Victory carries two TIE fighter squadrons.


Craft: Rendili StarDrive's Victory I
Type: Victory-class Star Destroyer
Scale: Capital
Length: 900.0 meters
Crew: 5,200
Troops: 2,040
Nav Computer: Yes
Hyperdrive: No
Hyperdrive Backup: No
Space: 1
Atmosphere: 105; 300 kmh
Maneuver: 1D
Hull: 4D
Shields: 3D+1
Source: Imperial Sourcebook First Edition p.60

Converted to 2nd Edition using: Star Wars the Roleplaying Game Second Edition p.164-165



Weapons:
Type: 10 Quad Turbolaser Batteries (fire separately)
Control: 4D
Space: 3-15 / 35 / 75
Atmosphere Range: 300-1.5km / 3.5km / 7.5km
Damage: 5D
Scale: Capital

Type: 40 Double Turbolaser Batteries (fire separately)
Control: 3D
Space: 3-15 / 35 / 75
Atmosphere Range: 300-1.5km / 3.5km / 7.5km
Damage: 2D+2
Scale: Capital

Type: Concussion Missiles
Control: 2D
Damage: 9D

Type: 10 Tractor Beam Projectors
Control: 3D
Space: 1-5 / 15 / 30
Atmosphere Range: 100-500 / 1.5km / 3km
Damage: 5D
Scale: Capital


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