| Name: |
Cynical Scout |
| Species: |
Ithorian |
| Move: |
10 |
| Force Sensitive: |
No |
| Source: |
Star Wars the Roleplaying Game Second Edition p.170 |
|
 |
| DEXTERITY: |
2D+2 |
| Dodge |
| Melee Combat |
| Melee Parry |
| Brawling Parry |
| Blaster |
| Running |
|
| KNOWLEDGE: |
5D |
| Survival |
| Languages |
| Law Enforcement |
| Alien Species |
| Planetary Systems |
|
| MECHANICAL: |
2D |
| Communications |
| Starship Gunnery |
| Starship Shields |
| Space Transports |
| Astrogation |
| Sensors |
|
| PERCEPTION: |
3D |
| Con |
| Forgery |
| Persuasion |
| Sneak |
|
|
| TECHNICAL: |
2D+1 |
| Computer Programming / Repair |
| Starfighter Repair |
| Starship Weapons Repair |
| Security |
|
Special Skills: |
| Agriculture: |
|
Time to use: at least one standard Week. The character has a good working knowlegde of crops and animal herd, and can suggest appropriate crops for a kind of soil, or explain why crop yields have been affected. |
| Ecology: |
|
Time to use: at least one Standard Month. The character has a good working knowledge of the interdependent nature of ecospheres, and can determine how proposed changes will affect the sphere.
This skill can also be used in one minute to determine the probable role of a life-form within its biosphere: predator, prey, symbiote, parasitic, or some other quick explanation of its role. |
Story Factors: |
| Herd Ships: |
|
Many Ithorians come from herd ships, which fly from planet to planet rading goods. Any character from one of these worlds is likely to meet someone that they have met before if adventuring in a civilized portion of the galaxy. |
Background: |
| Now that the New Republic has control, they've opened up the galaxy to exploration. You are free to do what you knew you were meant for - exploration and first contact with planets and unknown cultures. You'll be happy just as long as the bureaucrats leave you along. |
Equipment: |
| Any reasonable survival gear, scout ship, blaster pistol (damage 4D), blaster rifle (damage 5D), vibroblade (STR+1D+2) |
Objectives: |
| To travel as much as possible with as little government interference as possible. |
Personality: |
| You enjoy the solitude of space, the comfort of a new planet, and especially those who share your appreciation for the unknown. |
Quote: |
| "Keep your head low, kid. Where'd you learn about kethriak marauders, the zoo?" |
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