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Name: Smuggler
Species: Human
Move: 10
Force Sensitive: No
Credits: 2,000
Source: Star Wars the Roleplaying Game Second Edition p.174
Smuggler

DEXTERITY: 3D+1
Dodge
Melee Combat
Vehicle Blasters
Blaster
Grenade
Running

KNOWLEDGE: 2D+1
Streetwise
Value
Languages
Alien Species
Planetary Systems

MECHANICAL: 3D+2
Starfighter Piloting
Starship Gunnery
Starship Shields
Swoop Operation
Space Transports
Astrogation
Sensors

PERCEPTION: 3D
Con
Bargain
Forgery
Gambling
Persuasion
Search
Sneak

STRENGTH: 3D
Climbing / Jumping
Brawling
Swimming
Stamina
Lifting

TECHNICAL: 2D+2
Blaster Repair
Starship Weapons Repair
First Aid
Repulsorlift Repair
Space Transport Repair

Description:

Background:
You wouldn't call yourself a criminal - butthen, you aren't an Imperial customs officer or a "new Republic" trade official. You're a free trader. You fly the space lanes bringing people what they want and need ... for a price.

Equipment:
Stock light freighter, comlink, heavy blaster pistol (damage 5D)

Notes:
25,000 credits in debt to a crime boss

Objectives:
To make enough money to pay off your ship ... unless some better scheme comes along.

Personality:
You're tough, street smart and very cynical. You know better - you've seen every scam in the galaxy (and probably run a few in your day, too). You're a good pilot, so you can get out of trouble as fast as you get into it.

Quote:
"You've never heard of the (name of your ship)?!"


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