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Name: Sullustan Trader
Species: Sullustans
Move: 10
Force Sensitive: No
Source: Star Wars the Roleplaying Game Second Edition p.174
Sullustan Trader

DEXTERITY: 2D+1
Dodge
Vehicle Blasters
Blaster
Running

KNOWLEDGE: 2D+2
Bureaucracy
Streetwise
Survival
Languages
Alien Species
Planetary Systems

MECHANICAL: 4D+1
Starfighter Piloting
Starship Gunnery
Starship Shields
Space Transports
Astrogation
Repulsorlift Operation
Sensors

PERCEPTION: 3D
Con
Bargain
Hide
Persuasion
Search
Sneak

STRENGTH: 2D
Climbing / Jumping
Brawling
Stamina
Lifting

TECHNICAL: 3D+2
Computer Programming / Repair
Droid Programming
Droid Repair
First Aid
Space Transport Repair

Special Abilities:
Enhanced Senses: Sullustans have advanded senses of hearing and vision. Whenever they make Perceptions or search checks involving low-light conditions or hearing, they receive a +2D bonus.
Location Sense: Once a Sullustan has visited an area, he always remembers how to return to the area - he cannot get lost in a place that he has visited before. This is automatic and requires no die roll. When using the Astrogation skill to jump to a place a Sullustan has been, the astrogator receives a bonus of +1D to his die roll.

Description:

Background:
You bought a ship and headed for the stars to see if you could make a living. You've nearly gone broke, you've had to fight your way out of a few tight spots, and , oh yeah, you're wanted by the Empire. a simple misunderstanding that you can't seem to get straightened out.

Equipment:
Stock light freighter which you owe 6,000 credits on, datapad, comlink, blaster pistol (damage 4D)

Objectives:
To make money as a cargo hauler.

Personality:
You are a very good pilot, and when it comes to bargining ... you try. You are quiet, resourceful and true to your word. Your ideas are always carefully considered, and most of the time, pretty good.

Quote:
"I'll give you 300 credits a ton for those, but only if I can get them by sundown. Deal!"


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