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Name: Wookiee First Mate
Species: Wookiees
Move: 10
Force Sensitive: No
Credits: 250
Source: Star Wars the Roleplaying Game Second Edition p.175
Wookiee First Mate

DEXTERITY: 2D+2
Dodge
Melee Combat
Melee Parry
Bowcaster
Brawling Parry
Grenade
Running

KNOWLEDGE: 2D
Streetwise
Survival
Value
Alien Species
Intimidation
Planetary Systems

MECHANICAL: 3D
Starship Gunnery
Starship Shields
Space Transports
Astrogation
Beast Riding
Repulsorlift Operation
Sensors

PERCEPTION: 2D
Con
Bargain
Persuasion
Search

STRENGTH: 5D
Climbing / Jumping
Brawling
Swimming
Stamina
Lifting

TECHNICAL: 3D+1
Droid Programming
Blaster Repair
Droid Repair
First Aid
Repulsorlift Repair
Space Transport Repair

Special Abilities:
Berserker Rage: If a wookiee becomes enraged (the character must believe himself or those to whom he has pledged a life debt to be in immediate, deadly danger) the character gets a +2D bonus to Strength for the purposes of causing damage while brawling (the character's brawling skill is not increased). The character also suffers a -2D penalty to all non-Strength attribute and skill checks. Due to the Wookiee's great rage, a character must make a Moderate Perception total (with -2D penalty) to calm down once all enimies have clearly been controlled - unconscious, captured, killed or somehow otherwise physically restrained or stopped. Close friends of the Wookiee can coordinate with the Wookiee to make this easier.
Climbing Claws: Wookiees have huge retractable climbing claws which are used for climbing only. They add +2D to their climbing skill while using the skills. Any Wookiee who intentionally uses his class in hand-to-hand combat is automatically considered dishonorable by other members of his species, possibly to be hunted down - regardless of the circumstances.

Story Factors:
Enslaved: Prior to the defeat of the Empire, almost all Wookiees were enslaved by the Empire, and there was a substantial bounty for the capture of "free" Wookiees.
Honor: Wookiees are honor-based bound. They are fierce warriors with a great deal of pride and they can be ragedriven, cruel, and unfair - but they have a code of honor. They do not betray their species - individually or as a whole. They do not betray their friends or desert them. They may break the "law," but never their code. The Wookiees Code of Honor is as stringent as it is ancient. Atonement for a crime against Honor is nearly impossible - it is usually only achieved posthumously. But Wookiees falsely accused can be freed of their dishonor, and there are legends of dishonored Wookiees "coming back." but those are legends…
Language: Wookiees cannot speak Basic, but they all understand it. Nearly always, they have a close friend who they travel with who can interpret for them...though a Wookiee's intent is seldom misunderstood.
Reputation: Wookiees are widely regarded as fierce savages with short tempers. Most people will go out of their way not to enrage a Wookiee.

Description:

Background:
You were enslaved by the Empire when some young hotshot decided to save you. You decided he was a decent guy and signed on to be his co-pilot.

Equipment:
Wookie bowcaster (damage 4D)

Notes:
If no one speaks Wookiee, the characters will have to make language rolls to understand you. To say something, growl and have each character roll to see if they understand you. If they succeed, tell them what your character just said; if they fail, growl more and play charades.

Objectives:
To bring freedom to your home planet.

Personality:
You're big, furry, and hate to lose. You get angry very easily and get a lot of respect from people - mostly out of fear.

Quote:
"Grrr....! (growl some)!"


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